addr0x414b / opencl-graphics
Graphics that utilizes OpenCL
☆12Updated 2 years ago
Alternatives and similar repositories for opencl-graphics:
Users that are interested in opencl-graphics are comparing it to the libraries listed below
- Pixel-perfect mouse picking with OpenGL stencil buffer.☆18Updated last year
- Real-time software rasterizer written in C++ with windowing and model loading support.☆32Updated 5 years ago
- ☆16Updated 2 months ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆29Updated last year
- Research oriented game engine exploring state of the art rendering techniques☆22Updated last year
- Data Structures and Algorithms, STL replacement without mess☆19Updated 2 months ago
- 3D render engine written in C with Vulkan☆15Updated last year
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and et…☆12Updated 6 years ago
- Linear Memory Allocator for Games and Embedded Systems☆74Updated 2 years ago
- Software renderer.☆11Updated 10 months ago
- Graph based GUI tool to automate system tasks☆21Updated 8 months ago
- ☆11Updated 2 years ago
- OpenGL C++ Framework for the realtime rendering course☆49Updated 11 months ago
- Simple software rasterizer with OpenGL-like interface☆30Updated 2 years ago
- ☆11Updated 4 years ago
- minimal path tracer in C☆12Updated last year
- Luna Rendering Engine☆21Updated last year
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- A script that generates a single-header & single-header+single-source version of GLFW☆50Updated 2 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- ☆36Updated 5 months ago
- 3D Game Engine☆21Updated last month
- ☆18Updated 4 months ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated last week
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆20Updated last week
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- Realtime Software Rasterizer☆32Updated 5 years ago
- Sokol based rendering module for Flecs.☆30Updated 8 months ago
- CRSTL is an alternative STL with the aim to compile fast, run fast, and be clear to read and understand with simple code☆50Updated this week
- RavEngine sample programs☆33Updated last week