acourreges / exp3dLinks
Space Shooter Game. Android / Desktop / WebGL
☆87Updated 9 years ago
Alternatives and similar repositories for exp3d
Users that are interested in exp3d are comparing it to the libraries listed below
Sorting:
- Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.☆46Updated 9 years ago
- C++ Game Engine☆34Updated 7 years ago
- A read-only recreation of voxelquest from the snapshots☆146Updated 8 years ago
- A small software graphics renderer☆87Updated 7 years ago
- Unfinished Zelda-like survival/adventure game☆29Updated 7 years ago
- Gaffer's Network compression challenge☆95Updated 10 years ago
- Collection of game development related white papers☆180Updated 8 years ago
- Peer to Peer virtual world☆90Updated 12 years ago
- An open source, cross-platform game engine designed for indie developers.☆161Updated last year
- Entries to js13kgames contest. Staccato (2013), Pest Control : Weasels (2014), Alive'n'loaded (2015), Diamond Run (2016), Escape (2017), …☆59Updated 9 months ago
- Basic Game Engine☆33Updated 10 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆55Updated 9 years ago
- Engine and game☆77Updated 8 years ago
- A simple raycasting experiment.☆29Updated 7 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- Texture Packer for Game Development Using MaxRects Algorithm☆71Updated 5 years ago
- Sprite processor to allow dynamic recolouring☆26Updated 8 years ago
- thebennybox 3D Software Renderer☆114Updated 10 years ago
- A very fast and scalable physics engine, based on Box2D.☆76Updated last year
- A no-frills implementation of pong in the flecs ECS framework☆37Updated 5 years ago
- dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.☆117Updated 7 years ago
- An OpenGL application written in C that demonstrates dynamic lightmaps.☆26Updated 12 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated last year
- Miscellaneous code from throughout my career.☆284Updated last week
- A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files☆87Updated 10 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆108Updated 2 years ago
- A tiny 2D header-only flood-fill lighting engine☆85Updated 3 years ago
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆89Updated 6 years ago
- Enter the world of rasterization with simple hands-on code☆65Updated 5 years ago