Siorki / js13kgames
Entries to js13kgames contest. Staccato (2013), Pest Control : Weasels (2014), Alive'n'loaded (2015), Diamond Run (2016), Escape (2017), Line of Fire (2018), Infiltration (2019), 2048/13 (2024)
☆59Updated 5 months ago
Alternatives and similar repositories for js13kgames:
Users that are interested in js13kgames are comparing it to the libraries listed below
- Voxel Editor and Game in One☆45Updated 5 years ago
- nano ᴊᴀᴍᴍᴇʀ☆46Updated 2 years ago
- Simple & solid physics system for grid based platformers☆24Updated last year
- 3D Multiplayer First Person Shooter☆23Updated 11 years ago
- onut. A little framework to make games in C++ or JavaScript☆46Updated last week
- Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)☆16Updated 8 years ago
- An extension for SHADERed that simplifies the process of loading Shadertoy projects☆35Updated 4 years ago
- ☆67Updated 2 months ago
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- A small software renderer written in JavaScript - http://ccajas.github.io/JS-TinyRenderer☆52Updated 2 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆32Updated 4 years ago
- A collection of procedural generation tools in a desktop application.☆32Updated 8 years ago
- SDL2 based software rasterizer for use with the FNA library☆15Updated 2 years ago
- JavaScript 2.5D sector/portal-based raycasting game engine.☆10Updated 8 years ago
- HTML5 retro game engine☆39Updated 7 years ago
- NessEngine is a 2D rendering engine for games☆34Updated 9 years ago
- A small rally game made in pico8☆18Updated 5 years ago
- Simple "realtime global 2D-radiosity", compute on CPU or GPU☆11Updated 9 years ago
- A framework and a set of tools aimed at building HTML 5 raycasting based games.☆20Updated 6 years ago
- A simple library for photorealistic generative graphics☆19Updated 7 years ago
- Script for combining four anim GIFs into one 2x2 mosaic☆14Updated 7 years ago
- Voxel mesher with ambient occlusion☆40Updated 10 years ago
- Ambient occlusion shader for ao-mesher☆22Updated 8 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- WebGL DOOM with Three.js rendering☆21Updated 6 years ago
- Game engine with a custom made software renderer (OpenGL-like rendering pipeline)☆19Updated last year
- Soft Shadow Mapping in WebGL☆38Updated 11 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated this week
- a simple javascript software 3d engine☆67Updated 8 years ago
- implementation of the Voxel Space rendering algorithm from the Comanche games☆23Updated 5 years ago