Vercidium / particles
Optimised particle system, written in C#, rendered with OpenGL and open sourced from the Vercidium Engine.
☆16Updated 3 years ago
Alternatives and similar repositories for particles:
Users that are interested in particles are comparing it to the libraries listed below
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆44Updated 5 years ago
- An Open Source Voxel RPG☆39Updated this week
- Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced …☆35Updated 5 years ago
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆111Updated 10 months ago
- Custom voxel engine written in C++ and OpenGL☆76Updated 2 years ago
- A Voxel Engine that has an emphasis on graphics and performance.☆16Updated 2 years ago
- Voxel Engine and Game☆51Updated 4 months ago
- ☆30Updated 3 years ago
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆65Updated last week
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 6 years ago
- Multithreaded OpenGL texture streaming demo☆42Updated 9 months ago
- A game engine to learn about game engine development☆126Updated 3 years ago
- Abstraction over modern OpenGL☆21Updated last month
- Shadowmapping with raylib!☆31Updated 3 years ago
- ☆189Updated 2 months ago
- 🌱 Tofu3D C# OpenGL game engine. Started development in 2018.☆18Updated this week
- Xultaik Game Engine☆100Updated 2 months ago
- Free voxel models for Avoyd Voxel Editor: make voxel art, export to 3D mesh etc. All downloadable assets are licensed under CC BY 4.0.☆42Updated 2 weeks ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- An ECS oriented game engine developed in c#☆12Updated 2 years ago
- A demo of CPU octree splatting algorithm☆47Updated 7 months ago
- Ultra Engine / Leadwerks / Unity performance benchmarks☆25Updated last year
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆59Updated last year
- ☆20Updated this week
- [WIP] High performance 3D graphics game engine☆32Updated 3 years ago
- A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**☆99Updated 4 years ago
- Restructured code for Voxel Quest☆43Updated 3 years ago
- A high performance realtime CUDA voxel path tracer☆77Updated 2 years ago
- Forward+ renderer written in DirectX 12 with various additional features.☆22Updated last year
- 2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.☆26Updated last month