platonvin / lum
Lum - 3D voxel game renderer
☆45Updated last month
Alternatives and similar repositories for lum:
Users that are interested in lum are comparing it to the libraries listed below
- ☆195Updated 3 months ago
- a voxel path-tracer☆172Updated last year
- ☆82Updated 11 months ago
- A high performance realtime CUDA voxel path tracer☆79Updated last week
- Voxel rendering experiments☆60Updated 3 weeks ago
- Custom voxel engine written in C++ and OpenGL☆76Updated 2 years ago
- A fully featured desktop client for shadertoy☆87Updated 6 months ago
- A voxel engine in a pot☆269Updated 2 weeks ago
- Midless is a free and open-source voxel game made in C.☆109Updated last year
- glsl code for running radiance cascade☆28Updated 7 months ago
- Interactively Modifying Compressed Sparse Voxel Representations☆134Updated last year
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆67Updated last month
- Daxa is a convenient, simple and modern gpu abstraction built on vulkan☆420Updated this week
- C++/OpenGL 4.6 voxel game engine.☆108Updated 2 months ago
- The Octo voxel game engine☆306Updated 4 months ago
- A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored i…☆208Updated 7 months ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆70Updated 7 months ago
- ☆366Updated 4 months ago
- a simple galaxy renderer with Vulkan☆128Updated 4 months ago
- Voxel / ray tracing template for the blog posts.☆54Updated 9 months ago
- Project in High Performance Computer Graphics (3rd place) at LTH by Theodor Lundqvist, Jiuming Zeng and Jintao Yu.☆21Updated 5 months ago
- Render a voxel world with ray tracing☆10Updated last year
- A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.☆75Updated this week
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆34Updated 4 years ago
- ☆30Updated 3 years ago
- C++ voxel rendering engine☆29Updated last month
- JoltPhysics C interface☆91Updated this week
- A modern OpenGL engine that follows AZDO techniques and implements clustered shading☆28Updated this week
- ☆26Updated last week
- Quick and simple implementation of the improved Perlin noise gradient in C++11 with no external dependencies.☆26Updated 2 months ago