C++ Entity Component Systems library
☆24Oct 9, 2020Updated 5 years ago
Alternatives and similar repositories for twoecs
Users that are interested in twoecs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Infinite world using MDC☆23Oct 17, 2016Updated 9 years ago
- Medievalution is a Paradox like 4x game☆17Aug 22, 2025Updated 7 months ago
- Oryol animation and skinned-character-rendering modules☆20Jan 21, 2019Updated 7 years ago
- A dungeon engine for rogue-like style games.☆14Mar 16, 2026Updated last week
- A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!☆25Nov 15, 2023Updated 2 years ago
- Clone of the multipayer Bomberman experience playable in a web browser over WebRTC. Written in C with raylib.☆23May 6, 2020Updated 5 years ago
- Reflector: Laser Defense, a tactical base-builder game☆19Mar 4, 2023Updated 3 years ago
- Minimum viable Flecs entity component system implementation in Unreal Engine.☆21Oct 29, 2025Updated 4 months ago
- C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.☆228Feb 19, 2026Updated last month
- A platformer/metroidvania game☆14Oct 4, 2025Updated 5 months ago
- ☆14Aug 7, 2023Updated 2 years ago
- Some interesting transcription model wrapper☆13Sep 23, 2021Updated 4 years ago
- PICO-8 language support in Atom☆15Jan 23, 2019Updated 7 years ago
- Visualization of Haskell data structures☆16Feb 13, 2024Updated 2 years ago
- Yet another Rogue clone based on Rogue 5.4☆16Jul 18, 2021Updated 4 years ago
- Voxel Editor and Game in One☆45Nov 8, 2019Updated 6 years ago
- My Roguelike Games☆17May 7, 2017Updated 8 years ago
- ☆12Apr 8, 2013Updated 12 years ago
- Inspired by awesome lists, my personal findings (plus other's suggestions) for a massive dump☆11Oct 21, 2018Updated 7 years ago
- 🏎️ Animation for sprites☆11Oct 29, 2019Updated 6 years ago
- Robocup 2D Soccer Server Java Interface☆20Oct 12, 2020Updated 5 years ago
- Global illumination path tracer in C++☆32Nov 4, 2025Updated 4 months ago
- Composite of poschengband, kangband, and other *bands with many new additions and gameplay changes☆12Feb 11, 2022Updated 4 years ago
- Orphan instances for binary☆12Jan 5, 2025Updated last year
- Taylor Fausak's blog.☆19Mar 9, 2026Updated 2 weeks ago
- C/C++ (single) header, quaternion based, 3D camera system for games and other graphics applications☆17Sep 12, 2022Updated 3 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Aug 6, 2015Updated 10 years ago
- Make it more convenient to compile or run a single source file.☆22Jun 13, 2014Updated 11 years ago
- MM-NEAT version 2.0 is no longer supported. Please get MM-NEAT 3+ from https://github.com/schrum2/MM-NEAT☆11Sep 5, 2017Updated 8 years ago
- mirror of jsish - A javascript interpreter with 0install, sqlite and websocket support☆13Dec 8, 2015Updated 10 years ago
- ☆10Sep 22, 2023Updated 2 years ago
- Flow field pathfinding in rust☆13Sep 29, 2019Updated 6 years ago
- A domain-specific language for testing programs using Behavior-Driven Development (BDD) process in Haskell☆19Dec 20, 2014Updated 11 years ago
- Minimal ed25519 Haskell package, binding to the ref10 SUPERCOP implementation.☆22Jun 6, 2025Updated 9 months ago
- Limit Theory -- Old C++ Implementation☆139Aug 22, 2022Updated 3 years ago
- A simple webserver written in Python☆12Apr 16, 2016Updated 9 years ago
- ☆18Mar 8, 2026Updated 2 weeks ago
- A QGIS plugin, that subsumes different tools useful during digitizing sessions☆23Jan 21, 2025Updated last year
- Python implementation of the NEAT neuroevolution algorithm☆12Dec 13, 2019Updated 6 years ago