intelligide / assimp-unityLinks
Assimp for C# / Unity
☆39Updated 2 years ago
Alternatives and similar repositories for assimp-unity
Users that are interested in assimp-unity are comparing it to the libraries listed below
Sorting:
- Mesh Decimation for Unity☆50Updated 3 years ago
- Primitive mesh builder for Unity.☆118Updated 4 years ago
- Runtime mesh importer for Unity using AssimpNet☆75Updated 3 years ago
- Various C# scripts.☆86Updated 3 months ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 3 years ago
- Proof of concept Unity project for more precise control of framerates and GenLock☆73Updated 5 years ago
- NURBS spline/surface library for Unity☆163Updated 2 years ago
- 🌐 First-class Mesh debugging tools for Unity☆125Updated 2 years ago
- Vertex animation with C# Job System and new Mesh API☆111Updated 5 years ago
- An alternative to Unity's built-in mesh combiner. Built for Kitbashery. Combiner welds vertices and packs UVs.☆30Updated 2 years ago
- ☆67Updated 6 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆123Updated 3 years ago
- Animation Rigging - Crane - Example☆57Updated 6 years ago
- Update textures at runtime in Unity☆31Updated 6 years ago
- Flying pathfinding prototype using an Octree in Unity 3D☆74Updated 6 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated 2 years ago
- A Gaussian blur post processing effect for Unity 2021 URP.☆47Updated last year
- This repository has migrated to Unity-Technologies/VHACD☆69Updated 3 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- Demo of Streaming Binary Data format in a Unity Application for Streaming Maps in realtime☆40Updated 2 months ago
- Fur rendering in Unity with Shell Texturing☆53Updated 7 months ago
- ☆54Updated 6 years ago
- Light Probe Intensity Adjustment Tool for Unity3D☆69Updated 2 years ago
- Voronoi mesh generator☆86Updated 2 years ago
- CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.☆56Updated 4 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Simple plugin that helps you bake several meshes to one in couple clicks.☆55Updated 2 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Spline based mesh generation☆95Updated 6 years ago