Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
☆16Apr 5, 2021Updated 5 years ago
Alternatives and similar repositories for Logi
Users that are interested in Logi are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects☆12Nov 5, 2024Updated last year
- A lightweight deferred rendering WebGL 2.0 framework in JavaScript.☆14Oct 20, 2026Updated last week
- OpenAPI data types for problem messages☆11Oct 19, 2026Updated last week
- OpenXR & Vulkan Integration Example☆54Aug 27, 2024Updated 2 years ago
- Implementation of Marching cubes in C++, Java, Javascript and ASM.js☆14Jul 11, 2016Updated 10 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Simple and extensible overlay system using ImGui and the Kengine.☆19Apr 18, 2022Updated 4 years ago
- A compact hash algorithm for CPUs and GPUs using OpenCL☆15Sep 26, 2020Updated 6 years ago
- A collection of LLM token samplers in Rust☆18Nov 9, 2023Updated 2 years ago
- Unofficial ShaderToy live viewer☆17Jul 30, 2025Updated last year
- MASM and DirectX Tutorial☆26Apr 21, 2022Updated 4 years ago
- Beyond is a game engine under development☆11Nov 6, 2022Updated 3 years ago
- Goal oriented action planning framework in C# for Unity or plain C#☆11Jan 9, 2023Updated 3 years ago
- ☆14Aug 31, 2021Updated 5 years ago
- XEX2 tooling for Ghidra.☆11Mar 6, 2019Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆10Feb 21, 2025Updated last year
- toy path-tracing with dx backend☆10May 28, 2024Updated 2 years ago
- ☆12Jul 28, 2026Updated 3 months ago
- Serialize and deserialize a Unity scene and its GameObjects and Components using a JSON format 📦 [Mirrored from UPM, not affiliated with…☆10Oct 31, 2024Updated last year
- A HashLink Virtual Machine rewritten in Rust, targeting Cranelift & LLVM☆11Oct 23, 2026Updated last week
- entity component system framework☆78Jan 20, 2026Updated 9 months ago
- ☆15Dec 30, 2021Updated 4 years ago
- ☆12Feb 19, 2021Updated 5 years ago
- Goal Oriented Action Planning plugin for UE4☆12Nov 1, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆13Oct 25, 2024Updated 2 years ago
- ☆16Sep 24, 2023Updated 3 years ago
- Rendering engine and editor☆11Apr 18, 2026Updated 6 months ago
- Original Xbox debug communication suite☆12Jul 10, 2018Updated 8 years ago
- Renderer used for レイトレ合宿8☆12Sep 10, 2022Updated 4 years ago
- ☆11Sep 8, 2023Updated 3 years ago
- MuJS is a lightweight Javascript interpreter designed for embedding in other software to extend them with scripting capabilities. It is w…☆16Jan 1, 2016Updated 10 years ago
- Ray Tracing in One Weekend with DXR☆16Jun 18, 2024Updated 2 years ago
- Server that connects to the Tangle to enable the Oyster Protocol☆34Dec 21, 2018Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Tools to analyze files of the video-game "Futurama" (2003)☆13Jul 24, 2019Updated 7 years ago
- Extension for managing multiple social gaming platforms (Game Center, Google Play Games, Amazon Game Circle, Facebook, etc.)☆13Apr 15, 2020Updated 6 years ago
- Dynamically adjusts the render distance based on the servers performance.☆12Dec 16, 2022Updated 3 years ago
- Prototyping Vulkan engine☆20Mar 21, 2024Updated 2 years ago
- tiny vulkan wrapper☆10Jul 20, 2023Updated 3 years ago
- variant type for CUDA☆12Nov 14, 2015Updated 10 years ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆468Dec 20, 2025Updated 10 months ago