Tsarpf / MarchingCubesGPULinks
(A pretty old) Marching Cubes algorithm implementation on the GPU with DirectX 10 / C++. Heavy lifting done on the geometry shader. The first completely open-source with this combination as far as I know.
☆15Updated 6 years ago
Alternatives and similar repositories for MarchingCubesGPU
Users that are interested in MarchingCubesGPU are comparing it to the libraries listed below
Sorting:
- ☆41Updated 9 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 10 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- ☆12Updated 7 years ago
- virtual texture☆20Updated 4 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆26Updated 4 months ago
- A DirectX 11 implementation of voxelization☆18Updated 9 years ago
- Simple Terrain Engine in 200 Lines of Code☆32Updated 9 years ago
- Incompressible Smoothed Particle Hydrodynamics and Applications☆27Updated 10 years ago
- Implementation of Ken Shoemake's arcball transform with a few additions.