njustesen / hero-aicademyLinks
A Java clone of the iOS game Hero Academy.
☆20Updated 7 years ago
Alternatives and similar repositories for hero-aicademy
Users that are interested in hero-aicademy are comparing it to the libraries listed below
Sorting:
- A video game description language (VGDL) built on top pf pygame.☆156Updated 6 years ago
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆138Updated 7 years ago
- Public repository for the IEEE CIG text adventurer competition.☆29Updated 6 years ago
- This repository contains levels for boxoban, a box-pushing puzzle game inspired by Sokoban.☆73Updated 2 years ago
- Procedural Generation Using Differentiable Programming☆16Updated 5 years ago
- A hot game prototype jammed out at AI & Games Dagstuhl Seminar 2015.☆12Updated 10 years ago
- Marahel (ProcEngine 2.0) is a step toward having a unified open source library for different map generation techniques.☆19Updated 3 years ago
- An open source library for the ETPKLDiv generation algorithm invented by Lucas and Volz.☆10Updated 5 years ago
- An adventure game based around natural language parsing (inspired by Winograd's SHRDLU)☆63Updated 4 years ago
- Framework for THE RESISTANCE board & card game, with various AI bots.☆88Updated 9 years ago
- An API that allows for AI bots to be written in the original 2009 version of Spelunky.☆32Updated 5 years ago
- A Blood Bowl AI framework.☆134Updated last year
- Support material for nucl.ai Conference 2016 workshops and open laboratories.☆20Updated 8 years ago
- PGE: Parallel Game Engine☆100Updated 4 years ago
- A learning environment for interactive fiction☆25Updated 3 years ago
- A python client library for microRTS.☆20Updated 5 years ago
- MM-NEAT version 2.0 is no longer supported. Please get MM-NEAT 3+ from https://github.com/schrum2/MM-NEAT☆11Updated 7 years ago
- ☆105Updated 5 years ago
- VGDL 2.0: A video game description language for AI research☆63Updated 2 years ago
- A repository for Ben Weber's dissertation project☆23Updated 10 years ago
- Documentation: https://stratega.readthedocs.io/en/latest/☆48Updated 2 weeks ago
- Constructive Generation Methods for Dungeons and Levels☆18Updated 7 years ago
- ViZDoom Python wrapper☆74Updated 2 years ago
- The original implementation of HyperNEAT in C++☆28Updated 9 years ago
- The Video Game Level Corpus☆246Updated 5 years ago
- Starter Kit for the Unity Obstacle Tower challenge☆119Updated 5 years ago
- The purpose of this project is to research Artificial Intelligence and Reinforcement Learning. In the AI Arena, multiple agents can inte…☆34Updated 7 years ago
- ☆131Updated 5 years ago
- Tournament Manager Software for StarCraft AI Competitions☆77Updated 4 years ago
- AlphaGo Zero Reinforcement Learning Sokoban Solver☆12Updated 7 years ago