google-deepmind / boxoban-levelsLinks
This repository contains levels for boxoban, a box-pushing puzzle game inspired by Sokoban.
☆75Updated 2 years ago
Alternatives and similar repositories for boxoban-levels
Users that are interested in boxoban-levels are comparing it to the libraries listed below
Sorting:
- Sokoban environment for OpenAI Gym☆377Updated last year
- A grid-world game engine for game AI research☆246Updated last year
- ☆306Updated 7 months ago
- Benchmarking the Spectrum of Agent Capabilities☆463Updated last year
- An environment of the board game Go using OpenAI's Gym API☆175Updated 3 years ago
- impact-driven-exploration☆131Updated last year
- Code for the paper "Leveraging Procedural Generation to Benchmark Reinforcement Learning"☆172Updated 2 years ago
- ☆106Updated 5 years ago
- The first place solution for the NeurIPS 2021 Nethack Challenge -- https://www.aicrowd.com/challenges/neurips-2021-the-nethack-challenge☆59Updated 2 years ago
- PAIRED in PyTorch 🔥☆62Updated 2 years ago
- A Python interface for Minecraft built on gRPC☆125Updated 3 years ago
- A clean implementation of MuZero and AlphaZero following the AlphaZero General framework. Train and Pit both algorithms against each othe…☆160Updated 4 years ago
- megastep helps you build 1-million FPS reinforcement learning environments on a single GPU☆140Updated 3 years ago
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning (formerly Gym-MicroRTS)☆261Updated last year
- A customizable framework to create maze and gridworld environments☆268Updated 6 years ago
- Nethack Learning Environment Wrapper for Language Interface☆38Updated last year
- Vectorized interface for reinforcement learning environments☆140Updated 2 years ago
- Standard interface for entity based reinforcement learning environments.☆38Updated last year
- OpenAI Gym wrapper for ViZDoom enviroments☆69Updated 4 years ago
- (Crafter + NetHack) in JAX. ICML 2024 Spotlight.☆330Updated last month
- Code for "Unsupervised State Representation Learning in Atari"☆251Updated last year
- Code for 'The Grand Atari Challenge dataset' paper☆53Updated 7 years ago
- Code for the paper "Phasic Policy Gradient"☆262Updated 2 years ago
- Library to compare and evaluate reward functions☆67Updated last year
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆122Updated 7 months ago
- Recurrent and multi-process PyTorch implementation of deep reinforcement Actor-Critic algorithms A2C and PPO☆205Updated 2 years ago
- Research code implementing the search AI agent for Hanabi, as well as a web server so people can play against it☆128Updated 2 years ago
- A structured implementation of MuZero☆205Updated 3 years ago
- We release dataset collected for our research, code that implement neural network models described in the paper, and scripts to reproduce…☆161Updated 3 years ago
- Tensorflow/Keras code and trained models for Episodic Curiosity Through Reachability☆204Updated 4 years ago