google-deepmind / boxoban-levelsLinks
This repository contains levels for boxoban, a box-pushing puzzle game inspired by Sokoban.
☆77Updated 2 years ago
Alternatives and similar repositories for boxoban-levels
Users that are interested in boxoban-levels are comparing it to the libraries listed below
Sorting:
- A grid-world game engine for game AI research☆252Updated last year
- Sokoban environment for OpenAI Gym☆390Updated 2 years ago
- ☆323Updated last year
- PAIRED in PyTorch 🔥☆63Updated 2 years ago
- ☆107Updated 5 years ago
- megastep helps you build 1-million FPS reinforcement learning environments on a single GPU☆145Updated 3 years ago
- impact-driven-exploration☆132Updated 2 years ago
- Benchmarking the Spectrum of Agent Capabilities☆496Updated last year
- The first place solution for the NeurIPS 2021 Nethack Challenge -- https://www.aicrowd.com/challenges/neurips-2021-the-nethack-challenge☆60Updated 2 years ago
- A JAX Implementation of the Twin Delayed DDPG Algorithm☆35Updated 5 years ago
- Code for the paper "Leveraging Procedural Generation to Benchmark Reinforcement Learning"☆178Updated 2 years ago
- Nethack Learning Environment Wrapper for Language Interface☆41Updated 2 years ago
- Deep reinforcement learning implementation that trains AIs for the CodeCraft real-time strategy game.☆21Updated 2 years ago
- (Crafter + NetHack) in JAX. ICML 2024 Spotlight.☆359Updated 5 months ago
- A benchmark to test and compare your pcg algorithm against each other☆21Updated 2 months ago
- A Python interface for Minecraft built on gRPC☆126Updated 3 years ago
- A customizable framework to create maze and gridworld environments☆269Updated 6 years ago
- Code and links for over 25,000 trained Atari agents☆98Updated last year
- Paired Open-Ended Trailblazer (POET) and Enhanced POET☆259Updated 3 years ago
- Code for the paper "Phasic Policy Gradient"☆267Updated 2 years ago
- OpenAI Gym wrapper for ViZDoom enviroments☆70Updated 4 years ago
- Train or evolve controllable and diverse level-generators.☆46Updated last year
- Deep Planning Network: Control from pixels by latent planning with learned dynamics☆373Updated 4 years ago
- Tensorflow/Keras code and trained models for Episodic Curiosity Through Reachability☆206Updated 5 years ago
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆129Updated last year
- Code for "Unsupervised State Representation Learning in Atari"☆255Updated 2 years ago
- 🏆 gym-cooking: Code for "Too many cooks: Bayesian inference for coordinating multi-agent collaboration", Winner of the CogSci 2020 Compu…☆216Updated 4 years ago
- Code for 'The Grand Atari Challenge dataset' paper☆55Updated 8 years ago
- Code release for Learning with Opponent-Learning Awareness and variations.☆151Updated 2 years ago
- Research code implementing the search AI agent for Hanabi, as well as a web server so people can play against it☆129Updated 2 years ago