Sphinkie / StarGen-IILinks
Realistic solar systems generator
☆28Updated 2 years ago
Alternatives and similar repositories for StarGen-II
Users that are interested in StarGen-II are comparing it to the libraries listed below
Sorting:
- ☆40Updated 5 years ago
- An attempt to port the Accrete/Starform/StarGen solar system generator from C to C# and, ultimately, add a few new features.☆17Updated 7 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- Procedural star system generator based on 21st century exoplanet research☆28Updated 2 years ago
- An attempt to reconcile all available versions of the Accrete/Starform/Stargen solar system generator.☆42Updated last month
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆145Updated 5 months ago
- Planetary system formation simulation in your browser, or on the server.☆36Updated 2 years ago
- Procedural Plate Tectonics using Clustered Convection☆22Updated 2 years ago
- Experiments with procedurally-generated worlds, XNA, and design patterns☆46Updated 6 years ago
- ☆17Updated 8 years ago
- Infinite world using MDC☆19Updated 8 years ago
- A Blender add-on to improve the workflow between Blender and Unreal Engine 4☆13Updated 5 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆46Updated 5 years ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆64Updated 9 months ago
- 2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏☆35Updated last year
- a flexible heightmap generator☆30Updated 8 months ago
- Resources and info about open source city builder games.☆32Updated 7 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- InfiniMap - (Nearly) Infinite Maps☆27Updated 5 months ago
- Generation of random maps☆51Updated 11 years ago
- Realtime 2D lighting and particle system library☆47Updated 3 months ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆76Updated 2 years ago
- An implementation of heightmap-based terrain generation algorithms.☆35Updated 6 years ago
- A Procedural + Directed Game Art Generator☆38Updated 6 months ago
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆48Updated 5 years ago
- A C++ library of useful functions for simulating worlds☆16Updated 2 weeks ago
- Convert terrain tiles to procedural corner Wang tilesets☆66Updated 7 years ago
- An open source terrain generation suite.☆41Updated 5 years ago
- A C++ DLL project for the WaveFunctionCollapse algorithm, plus various interfaces for using it.☆20Updated last month
- Dialogue Editor☆37Updated 8 months ago