cardosoandre / WorldHubManagerLinks
3D World Sphere Level Selector
☆22Updated 7 years ago
Alternatives and similar repositories for WorldHubManager
Users that are interested in WorldHubManager are comparing it to the libraries listed below
Sorting:
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Unity visual effect collection.☆15Updated last year
- Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders☆12Updated 4 years ago
- A very simple behavior tree implementation including a creator and runtime codes☆29Updated 2 years ago
- Core utilities for Unity3D☆16Updated 3 months ago
- [deprecated] A reflection based Inspector for Unity.☆20Updated last month
- Source-like displacements for Unity☆14Updated 6 years ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 2 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- General-purpose Unity3D utilities library☆18Updated 3 weeks ago
- Packaged editor extension reusable accross projects.☆10Updated last year
- Testing new Mesh support for NativeArray in Unity 2019.3☆10Updated 5 years ago
- Performant and easy to use UI tweening and management system for Unity☆13Updated 3 years ago
- Fake stop motion effect for Unity☆35Updated 4 years ago
- Medieval Town Generator for Unity☆40Updated 3 years ago
- Tween editor for Unity UI animations☆12Updated 6 years ago
- Make procedural voxel planets in unity☆21Updated 10 months ago
- Basic framework for all my Unity3D Games☆14Updated 3 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 7 months ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- Unity3d Editor tools to create rooms quickly.☆38Updated 7 years ago
- A plugin that helps with placement of 3D tiles/modular prefabs in Unity.☆12Updated 3 years ago
- Projectile trajectory 3D implementation in unity☆22Updated 4 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Simple UI system for Unity☆27Updated 3 years ago
- Unity 2D Raycast hit detection☆26Updated 4 years ago
- ☆12Updated 6 years ago
- This is a presentation and project on how to use the Shader Editor released with Unity 2018.1☆20Updated 6 years ago
- A geometry-shader exploration project in Unity 2017.2. Can be used to render 60000 tufts of grass with little performance impact.☆13Updated 7 years ago
- Control Unity Post-Process Effects with Timeline☆26Updated 6 years ago