STOL4S / 2D-Ambient-OcclusionLinks
This repository contains a C# class that is capable of taking a 2D image and generating a shadow on the surface behind it, and shadows itself.
☆32Updated 2 years ago
Alternatives and similar repositories for 2D-Ambient-Occlusion
Users that are interested in 2D-Ambient-Occlusion are comparing it to the libraries listed below
Sorting:
- A C# library for modular functions and actions, heavily inspired by Inform 7's rulebooks☆27Updated last year
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆64Updated last year
- A tiny bevy-like archetype-style ECS library for dotnet☆134Updated last month
- Demonstration of some neat tricks to make platforming games feel better☆95Updated 5 years ago
- ☆31Updated last year
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆124Updated last year
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆52Updated 5 months ago
- A powerful immediate mode .net UI Library powering the Prowl Game Engine!☆84Updated 2 months ago
- Probably the simplest to use ECS for C#☆96Updated 2 years ago
- Ready to use, open-source framework for creating games in Flax☆62Updated 3 months ago
- An Opensource, GPU-Accelerated, Particle-Based, Multi-phase, Real-time Fluid Simulation Engine for Unity and a game which showcases its f…☆71Updated 8 months ago
- ☆21Updated 5 years ago
- PSX-style dither shader for Unity☆83Updated 5 years ago
- ☆24Updated 4 years ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆119Updated 2 years ago
- A MonoGame port of a great pixel planet generator from Deep-Fold☆69Updated 4 years ago
- ☆31Updated last year
- A better method for 2D based global illumination☆15Updated 2 years ago
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆56Updated 2 years ago
- BSP map tools for Unity game engine.☆74Updated 3 years ago
- Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain☆29Updated 8 months ago
- 3D cubic voxel world engine☆42Updated 6 years ago
- Transvoxel implementation in C# for XNA☆76Updated 6 years ago
- Extensions to the Fluid Hierarchial Task Network☆22Updated last year
- Useful components for raylib using the C# programming language☆11Updated 2 years ago
- A procedural generation software for automating 2D/3D content creation.☆165Updated 4 months ago
- A collection of C# libraries designed for creating games and developer tools.☆38Updated 7 years ago
- Base Monogame objects for managing relative transforms.☆25Updated 6 years ago
- BrainAI is a set of helper classes to add AI to your game.☆52Updated 2 months ago
- ☆119Updated 3 years ago