mafik / libcolonyLinks
LibColony is a C++ (and JavaScript) library for task sheduling, perfect for colony simulation games like Rimworld or Dwarf Fortress. LibColony reduces the need for micromanagement, increases autonomy of colonists and prevents spirals of death. As a result the player can focus on planning rather than firefighting.
☆64Updated 2 years ago
Alternatives and similar repositories for libcolony
Users that are interested in libcolony are comparing it to the libraries listed below
Sorting:
- Spatial partitioning concepts and implementions.☆51Updated 6 months ago
- A tiny 2D header-only flood-fill lighting engine☆85Updated 3 years ago
- Tower defense game written in Flecs☆87Updated 2 months ago
- Web-based UI for monitoring Flecs applications, trying out queries & learning ECS☆82Updated this week
- 128x128 sized icons of various game development things☆58Updated 2 years ago
- What a stupid name for a library☆51Updated 5 years ago
- Symmetric Pre-Computed Visibility Tries with fast LOS for roguelikes.☆46Updated 3 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆46Updated 5 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) and GameNetworkingSockets (https://github.com/ValveSoftware/GameN…☆32Updated 4 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Law of the Instrument - GGJ20☆29Updated 5 years ago
- Code for Extermination Shock☆14Updated last year
- "The Vim of game engines"☆48Updated 2 years ago
- An Open Source Voxel RPG☆40Updated last month
- Sokol based rendering module for Flecs.☆39Updated 2 months ago
- Lua script host for flecs☆62Updated 2 years ago
- A small collection of procedural dungeon generation algorithms.☆19Updated 3 years ago
- Example of integrating Raylib, Flecs, cJSON, Chipmunk, TinyFileDialogs and Nuklear.☆49Updated last year
- ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.☆40Updated this week
- 2D game made from scratch in C++☆48Updated 3 years ago
- ENGINE..... vrooooommm☆35Updated 3 months ago
- Bitpacking serializer for C++☆48Updated 4 months ago
- A game engine based on the Flecs Entity Component System.☆64Updated last month
- Data-oriented networking playground for the reliable UDP transports☆109Updated last year
- Network Next☆42Updated last month
- Flecs city example☆69Updated 2 months ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆45Updated last year
- Example source code for "Creating a first person shooter that scales to a million players"☆40Updated last year
- Educational demo implementing a swept 2D character controller☆97Updated last year
- SFML Sprite Batch☆14Updated last year