USTC3DV / L0-Sampler-codeLinks
Code of paper L0-Sampler: An L0 Model Guided Volume Sampling for NeRF
☆26Updated last year
Alternatives and similar repositories for L0-Sampler-code
Users that are interested in L0-Sampler-code are comparing it to the libraries listed below
Sorting:
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆94Updated 2 years ago
- Dynamic Point Fields: Towards Efficient and Scalable Dynamic Surface Representations (ICCV 2023)☆90Updated last year
- Original reference implementation of "LAENeRF: Local Appearance Editing for Neural Radiance Fields"☆15Updated last year
- ☆22Updated 2 years ago
- Official implimentation for EVA-Gaussian: 3D Gaussian-Based Real-time Human Novel View Synthesis Under Diverse Camera Settings☆51Updated last year
- [CVPR 2025 (Highlight)] ImViD: Immersive Volumetric Videos for Enhanced VR Engagement☆25Updated 3 months ago
- [3DV 2024] FastHuman: Reconstructing High-Quality Clothed Human in Minutes.☆41Updated 2 years ago
- ☆26Updated 3 weeks ago
- (I3D 2025) Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction [Proceedings of the ACM i…☆19Updated 8 months ago
- RNb-NeuS: Reflectance and Normal-based Multi-view 3D Reconstruction.☆57Updated 2 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆81Updated 2 years ago
- Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections (CVPR 2023)☆63Updated 2 years ago
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆50Updated 3 years ago
- Codes for: "SPIDR: SDF-based Neural Point Fields for Illumination and Deformation"☆75Updated 2 years ago
- official implementation of our CVPR 2023 paper "In-the-wild Inverse Rendering with a Flashlight"☆79Updated 2 years ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆47Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- NeurIPS2023 Spotlight: Masked Space-time Hashing☆91Updated 2 years ago
- ☆37Updated last year
- ☆44Updated 2 years ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆66Updated 5 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Updated last year
- Official implementation of TaoGS (Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos)☆50Updated 4 months ago
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆26Updated 11 months ago
- ☆74Updated 11 months ago
- This is the code for "NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects".☆63Updated 2 years ago
- [ICCV2023] NSF: Neural Surface Fields for Human Modeling from Monocular Depth☆66Updated 2 years ago
- ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision (CVPR 2023)☆88Updated 2 years ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆54Updated last year
- ☆49Updated 9 months ago