Pontoco / fbx-sanitizerLinks
A cli application to check FBX files for various issues.
☆19Updated last year
Alternatives and similar repositories for fbx-sanitizer
Users that are interested in fbx-sanitizer are comparing it to the libraries listed below
Sorting:
- A Game-Ready Hair Authoring Tool☆34Updated 6 years ago
- Houdini HDK GEO node which lets you load MagicaVoxel magic voxel Vox files as Houdini dense volumes.☆26Updated 2 years ago
- Re-Implementation of the shaders presented in the GDC talk "The Inner Workings of Fortnite's Shader Based Procedural Animations"☆16Updated 10 years ago
- Maya one-command unit, axis and grid setup for Unreal & Unity☆15Updated 6 years ago
- Initialize project automatically with script launched from https://github.com/unitycoder/UnityLauncherPro☆16Updated 2 months ago
- ☆32Updated 2 weeks ago
- Artist toolbox for multi-layer vertex coloring in Maya☆16Updated 5 years ago
- Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.☆23Updated 2 months ago
- Unity scripts for the Another Auto Rigger system.☆73Updated 6 years ago
- Maya plugin for baking vertex animation to texture☆21Updated 3 years ago
- ☆22Updated last year
- ☆16Updated 4 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago
- Sidefx houdini related pipeline tools☆14Updated 14 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 5 years ago
- "Cheap" Diamond Rendering☆14Updated 6 years ago
- Scripts, and Maya Tools☆25Updated 10 years ago
- Maya script that turns geometry to bricks☆12Updated 5 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- ☆17Updated 3 years ago
- Optimized Center of Rotation skinning in unity☆26Updated 3 years ago
- A Maya tool for editing and translating normals☆19Updated 7 years ago
- Collection of Papers on Data Driven Procedural Generation☆39Updated 6 years ago
- Unity Integration☆36Updated 7 years ago
- An open-source implementation of Autodesk's FBX☆50Updated 4 years ago
- GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning☆15Updated 3 weeks ago
- Game asset pipeline and authoring framework☆22Updated 11 months ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Updated 5 years ago