Milk-Drinker01 / CoR-SkinningLinks
Optimized Center of Rotation skinning in unity
☆26Updated 3 years ago
Alternatives and similar repositories for CoR-Skinning
Users that are interested in CoR-Skinning are comparing it to the libraries listed below
Sorting:
- Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.☆23Updated 2 months ago
- A unity plugin that automatically calculates smooth normals for outline rendering.☆71Updated 5 months ago
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆24Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Separable Subsurface Scatter URP☆52Updated 2 years ago
- Generate fur-like effect from a noise texture.☆10Updated 2 years ago
- Free demo project for Motion Warping asset.☆12Updated 6 months ago
- UnityのNewMeshAPIを利用してランタイムでMeshColliderを変形するサンプル☆9Updated 3 years ago
- Example of using flipbook motion to make water shader in unity☆25Updated 2 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆28Updated 9 months ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 8 months ago
- baking transform animation to texture for Unity☆84Updated 4 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆33Updated 8 months ago
- SG SSS for Unreal for Best that builtin skin effects☆16Updated last year
- ☆16Updated 4 years ago
- Cloth simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.☆27Updated 2 years ago
- 一些基于Unity URP的技术实现,包括天空盒映射(同心圆映射和抛物线映射),HBAO,NRP,PBR,Specualr AA(LEAN技术,未完成),TAA以及水体☆10Updated 2 years ago
- Custom skinned mesh renderer in Unity☆37Updated 4 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- This is a tool for automatically simplifying shaders generated from Unity's Shader Graph.☆30Updated 2 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- CG practice in unity☆17Updated last year
- Helper to reassign a skinned mesh from one skeleton to another matching skeleton☆15Updated 6 years ago
- AnimClipExtract的Demo展示提取AnimationClip的方法☆23Updated 6 years ago
- A simple example of creating custom Track and Clip☆45Updated 3 years ago
- a realistic eyeball shader for unity☆13Updated 4 years ago