OthmanT / QuadTree-Flocking-BoidsLinks
QuadTree Flocking Boids in Processing
☆11Updated 5 years ago
Alternatives and similar repositories for QuadTree-Flocking-Boids
Users that are interested in QuadTree-Flocking-Boids are comparing it to the libraries listed below
Sorting:
- A Processing project to explore the atomic clusters system☆31Updated 5 years ago
- Different Implementations of 2D Procedural Maps☆20Updated 8 years ago
- Slice a MagicaVoxel project into smaller volumes☆17Updated 3 years ago
- Simple story sifting and social simulation engine☆20Updated 5 years ago
- An extension for SHADERed that simplifies the process of loading Shadertoy projects☆36Updated 5 years ago
- WebGL☆15Updated 9 years ago
- A simple open-source automated game designer☆21Updated 4 years ago
- Rockets☆14Updated 6 years ago
- ✒️ Markov process-based procedural name and word generator library☆25Updated 3 years ago
- openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm☆51Updated 7 years ago
- Doom 3 BFG Edition☆40Updated 11 years ago
- Implementation of n-body in the flecs ECS framework☆42Updated 6 years ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆47Updated 2 years ago
- A procedurally generated, cave-like dungeon/map creator for rogue-like games using the cellular automata method. During its development, …☆29Updated 5 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆68Updated 7 years ago
- Dynamic, procedural 3D full-scale planet demo☆14Updated last year
- Free art for games generated from 3D voxel models.☆36Updated 2 months ago
- Procedural Plate Tectonics using Clustered Convection☆22Updated 3 years ago
- Online narrative variation, allowing author/programmers to have the same underlying story told interactively in different ways.☆18Updated 3 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆59Updated 5 years ago
- Animation editor with models created by MagicaVoxel☆13Updated 8 years ago
- Quickly generate a random 2D dungeon layout☆25Updated 2 years ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆65Updated last year
- A simple text planner for use in Unity games☆27Updated last week
- A visual simulation of competing agents☆27Updated 6 years ago
- A JS / WebGL Cellular Automata engine☆23Updated 7 years ago
- implementation of the Voxel Space rendering algorithm from the Comanche games☆23Updated 5 years ago
- Dynamic GLTF loader module for Godot 3.2.4+☆17Updated 3 years ago
- ⛰️: Sandbox game support.☆34Updated last year
- An evolutionary approach to optimizing L-systems☆21Updated 5 years ago