mcsalgado / voxel_spaceLinks
implementation of the Voxel Space rendering algorithm from the Comanche games
☆23Updated 6 years ago
Alternatives and similar repositories for voxel_space
Users that are interested in voxel_space are comparing it to the libraries listed below
Sorting:
- ☆92Updated 3 years ago
- Wing Commander Saga: Darkest Dawn Source Code☆18Updated 11 years ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Updated 2 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- The creation of graphical tiles based on segmenting a 2D boolean array into chunks☆45Updated 11 years ago
- Hardware accelerated voxel ray marching☆40Updated 5 years ago
- An Open Source Voxel RPG☆41Updated 5 months ago
- Fire effect from Doom with SDL & OpenGL☆12Updated 5 years ago
- 3D Voxel Engines with 1K Turbo Pascal Source Code☆15Updated 10 years ago
- WAD to glTF converter☆24Updated last year
- A "Pixelart like" voxel engine☆49Updated 6 years ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆48Updated 2 years ago
- Ludum Dare 49☆24Updated 4 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- ☆12Updated 5 years ago
- A 2d physics engine with fixed-point support.☆29Updated 7 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆52Updated 5 months ago
- 3D Multiplayer First Person Shooter☆23Updated 12 years ago
- Single file collision detection and dynamics library.☆36Updated 5 years ago
- A real-time 3D distance field modeling software☆23Updated 8 years ago
- A tiny 2D header-only flood-fill lighting engine☆87Updated 4 years ago
- Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).☆13Updated 2 years ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 6 years ago
- Experimental projects made with xygine☆11Updated last year
- Open source reimplementation of the Tomb Raider Level Editor Runtime.☆32Updated 2 months ago
- ☆17Updated 8 years ago
- Tech demo for testing JSON-loaded game data☆75Updated 5 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 10 years ago