smasherprog / Destination_ToolkitLinks
A tookit for video game development
☆14Updated 7 years ago
Alternatives and similar repositories for Destination_Toolkit
Users that are interested in Destination_Toolkit are comparing it to the libraries listed below
Sorting:
- Engine for developing 2D games☆13Updated 6 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- OpenGL Model Viewer☆16Updated last week
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- DXT compression and image processing☆16Updated 2 years ago
- Lua C++ wrapper prototype☆22Updated 11 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- My live coding tool for HLSL, inspired by ShaderToy.☆23Updated 3 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- OpenGL Voxel Splatting☆20Updated 9 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- A library for working with the .octree file format☆17Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Portable, protocol-agnostic UDP socket wrapper, primarily designed for client-server models in applications such as games (deprecated, us…☆12Updated 7 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 7 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 13 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Updated 4 years ago
- A 3D game engine that's written in C++ and uses OpenGL for graphics rendering.☆13Updated 6 years ago
- bsf imgui plugin☆13Updated 5 years ago
- ☆32Updated 3 years ago
- ☆18Updated 8 years ago
- Playing around with Vulkan and random dungeon generation☆18Updated 7 years ago
- Some useful widgets for the Qt framework.☆9Updated 8 years ago
- C#/C++ utility functions to convert GLSL to HLSL, based on the Google angleproject☆14Updated 11 years ago