Paged Geometry is a component for rendering of dense vegetation
☆28Aug 28, 2025Updated last year
Alternatives and similar repositories for ogre-pagedgeometry
Users that are interested in ogre-pagedgeometry are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- plugins for theora video playback and openAL audio☆16Aug 11, 2026Updated 3 weeks ago
- a versatile command line Ogre mesh manipulation tool☆12Aug 16, 2022Updated 4 years ago
- feature-rich ParticleFX alternative☆30May 18, 2024Updated 2 years ago
- Now in the main repository as Component☆15Dec 15, 2021Updated 4 years ago
- Library for rendering of dynamic and realistic skies☆20Dec 5, 2025Updated 8 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Graphics system agnostic game engine core☆20Oct 12, 2019Updated 6 years ago
- procedural geometry for Ogre3D☆47Dec 11, 2025Updated 8 months ago
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆10Oct 19, 2020Updated 5 years ago
- Scape terrain editor☆55May 23, 2021Updated 5 years ago
- Framework for building VulkanScenGraph related projects together☆15Oct 7, 2024Updated last year
- Syntax highlighting for Ogre Scripts in Atom/ VSCode☆13Dec 10, 2025Updated 8 months ago
- Packaged ogre-next dependencies' sources with a convenient CMake build system.☆40Nov 16, 2025Updated 9 months ago
- Text Rendering Module Port From Tiny Differentiable Simulator For Win64☆14Jul 18, 2020Updated 6 years ago
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Jul 8, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- Free 3D asset tool for indie game developers — merge animations, convert between 40+ 3D formats, edit materials with AI☆49Updated this week
- A Vulkan Grass Renderer☆17Nov 9, 2018Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- Clustered forward rendering demo with Vulkan☆57Jan 17, 2018Updated 8 years ago
- Project of a MMORPG using Urho3D.☆13Apr 25, 2020Updated 6 years ago
- Graphics Framework (engine) with modular architecture☆14Nov 19, 2018Updated 7 years ago
- A collection of essential Decision-Making, Pathfinding and Traversal algorithms in their basic implementations, serving as a starting poi…☆15Aug 15, 2023Updated 3 years ago
- Examples for lsimic/AobaAPI☆16May 29, 2021Updated 5 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Official OIS repository. Object oriented Input System☆282Mar 7, 2026Updated 5 months ago
- Mag Engine is a game engine which is primarily developed for Linux operating system. It is based on the OGRE3D graphic engine.☆12May 25, 2016Updated 10 years ago
- A simple coroutine system in the Bevy game engine☆18Oct 4, 2025Updated 10 months ago
- ☆53Jul 17, 2014Updated 12 years ago
- 3DS max exporter for the OGRE 3D engine - mirror☆23May 29, 2022Updated 4 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Jun 10, 2018Updated 8 years ago
- https://github.com/vsg-dev/VulkanSceneGraph SDL Integration☆11Jun 25, 2024Updated 2 years ago
- ☆10Jul 13, 2015Updated 11 years ago
- A high level and feature rich audio library written in C++ with language bindings.☆21Aug 5, 2026Updated 3 weeks ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- An OpenCL implementaton of Octree search☆21Feb 13, 2018Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Jul 25, 2017Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆51Feb 6, 2013Updated 13 years ago
- Clean-room reimplementation of Team Fortress Classic in QuakeC.☆27Jul 30, 2024Updated 2 years ago
- OpenGL Grass Renderer☆98Apr 16, 2025Updated last year
- C library for exposing global menus in Wayland and X11 sessions☆15Jul 20, 2026Updated last month