A universal scripting API for flecs on all languages that compile to WebAssembly
☆62Jul 15, 2024Updated last year
Alternatives and similar repositories for flecs-polyglot
Users that are interested in flecs-polyglot are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A modern, cross-platform, highly modular / decoupled, data-driven, ECS-based game engine written in Rust with scripting support for C#, J…☆302Feb 22, 2025Updated last year
- ☆13Nov 9, 2025Updated 4 months ago
- Rust bindings for the Flecs ECS library☆72Apr 24, 2024Updated last year
- A LuaJIT host for flecs☆21Mar 11, 2023Updated 3 years ago
- ☆12Oct 14, 2020Updated 5 years ago
- A gui tool written in Dioxus to make it easy to release a workspace of crates to crates.io☆14Feb 22, 2023Updated 3 years ago
- Example of integrating Raylib, Flecs, cJSON, Chipmunk, TinyFileDialogs and Nuklear.☆60Jun 20, 2024Updated last year
- C# ECS Benchmarks☆44Feb 2, 2026Updated last month
- C# / .NET wrapper for Google Filament☆14Aug 4, 2021Updated 4 years ago
- An in-progress 3D KMP editor for Mario Kart Wii!☆24Sep 13, 2024Updated last year
- A multiplayer game played on the command line and written in Rust.☆21Oct 13, 2020Updated 5 years ago
- Rust programming -> random generated Dungeon with Bevy engine☆17Dec 26, 2020Updated 5 years ago
- ☆52May 4, 2022Updated 3 years ago
- Selective Rust wrapper for OpenSubdiv.☆20Mar 14, 2026Updated last week
- Experimental extensions to bevy's parallax mapping shader☆20Mar 6, 2023Updated 3 years ago
- Nav-mesh based 2D and 3D navigation toolset for Amethyst game engine☆24Aug 13, 2019Updated 6 years ago
- ☆21Jan 9, 2020Updated 6 years ago
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆337Sep 2, 2025Updated 6 months ago
- A generic media layer for graphics, IO, and audio for desktop and the browser☆18Jul 5, 2024Updated last year
- Cooperative first-person roguelike dungeon crawler where spells are programs☆18Feb 17, 2024Updated 2 years ago
- ☆41Dec 27, 2023Updated 2 years ago
- Mesh-Mesh and Triangle-Triangle Intersection tests based on the algorithm by Tomas Akenine-Möller☆19Jan 6, 2023Updated 3 years ago
- A game engine based on the Flecs Entity Component System.☆68Feb 27, 2026Updated 3 weeks ago
- Attach values statically to a type using static get/set methods.☆18Dec 29, 2023Updated 2 years ago
- Mod Bevy games with WASM☆130Sep 4, 2024Updated last year
- Engine / framework for creating highly customizable and user modable action RPG's☆61Mar 8, 2022Updated 4 years ago
- Box2D C API for portability to other languages.☆14Dec 31, 2015Updated 10 years ago
- cross-platform OpenGL context creation☆25Jul 17, 2023Updated 2 years ago
- Adds support for wasm/wat assets in Bevy, and enables easier scripting☆17Apr 24, 2023Updated 2 years ago
- ☆14Jul 9, 2023Updated 2 years ago
- Naive implementation of a dungeon generator written in Rust☆15Nov 19, 2022Updated 3 years ago
- Mirror of https://dev.v4.games/v4games/eco2d☆30May 29, 2024Updated last year
- procedurally generated roguelike game written with rust and amethyst☆21Mar 14, 2026Updated last week
- Data types, structures, and algorithms for 3D integer lattices (voxels)☆16Oct 23, 2020Updated 5 years ago
- ☆13Jan 9, 2024Updated 2 years ago
- cool bevy editor mockup, dual licensed under☆10Aug 10, 2024Updated last year
- Code for Extermination Shock☆15Jun 30, 2024Updated last year
- The Zig compiler and standard library packaged for use in MSBuild.☆23Mar 14, 2026Updated last week
- A crate that provides a websocket networking transport layer for Bevy_eventwork that supports WASM and Native.☆13Mar 27, 2025Updated 11 months ago