mani3xis / gta-draw-callLinks
Tries to render the cities from good old GTA games in only 1 draw-call
☆13Updated 7 years ago
Alternatives and similar repositories for gta-draw-call
Users that are interested in gta-draw-call are comparing it to the libraries listed below
Sorting:
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- Public-domain modular game engine.☆44Updated 3 months ago
- Non-intrusive and customizable C++ GUI library☆12Updated 5 years ago
- random 2d engine rumblings☆18Updated 8 years ago
- rex engine and game☆15Updated 3 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- ASS: Audio Stupidly Simple☆35Updated 6 years ago
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆28Updated 3 years ago
- C++ Game Engine☆37Updated 2 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Verus Engine is a modern 3D game engine.☆42Updated 9 months ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 11 years ago
- ☆17Updated 3 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Updated 7 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆15Updated 4 years ago
- QLL : Level loaders☆15Updated 5 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- demonstration of live reloading☆15Updated 7 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago
- Radix sort revisited again☆26Updated 7 years ago
- ☆29Updated 9 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- MemTracer is a memory tracking system created mostly with video games in mind.☆23Updated 5 years ago