MysteriousJ / Blender-Export-Scripting-Guide
☆15Updated 2 years ago
Alternatives and similar repositories for Blender-Export-Scripting-Guide:
Users that are interested in Blender-Export-Scripting-Guide are comparing it to the libraries listed below
- Dangerous Threads Crew☆151Updated 3 years ago
- ☆10Updated last year
- A open, easy to implement binary file format for 3D assets☆260Updated last year
- JoltPhysics C interface☆79Updated this week
- Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files…☆302Updated last week
- binding for VulkanMemoryAllocator c interface☆18Updated 5 months ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆216Updated 2 years ago
- ☆189Updated 2 months ago
- A coroutine module for Jai☆15Updated last month
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆126Updated 10 months ago
- Self-contained realtime graphical application engine with a simplistic design philosophy.☆51Updated 9 months ago
- revisiting a known normal transformation in computer graphics☆310Updated 5 years ago
- Jai language server prototype☆80Updated 3 weeks ago
- A high performance realtime CUDA voxel path tracer☆77Updated 2 years ago
- Tutorials and Cheatsheet for Jai, written by its community☆354Updated 2 years ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆61Updated 6 months ago
- A snapshot of our vulkan backend code☆276Updated 3 months ago
- ☆45Updated 6 months ago
- shader-slang bindings for odin☆17Updated 2 weeks ago
- Pure C multi-channel signed distance field generator☆3Updated 3 years ago
- Sokol bindings for Jai☆12Updated last year
- A voxel engine in a pot☆263Updated this week
- Shader translation library for SDL's GPU API.☆149Updated last week
- Example collection for the SDL_GPU API☆206Updated 3 weeks ago
- Simple job scheduler for Odin☆71Updated last month
- simple example for building native app on Android☆76Updated last year
- Daxa is a convenient, simple and modern gpu abstraction built on vulkan☆414Updated this week
- Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.htm…☆41Updated 2 weeks ago
- Single-header, cross-platform libraries for game development☆334Updated this week
- Sample code for frame timing control☆160Updated last year