bartofzo / BlobHashMaps
Blob asset compatible hashmap and multihashmap for Unity's ECS
☆32Updated 2 years ago
Alternatives and similar repositories for BlobHashMaps:
Users that are interested in BlobHashMaps are comparing it to the libraries listed below
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆82Updated 3 years ago
- Simple animation system for the unity dots stack.☆61Updated last year
- Unity DOTS Stats-system implementation☆36Updated 3 years ago
- Runtime authoring solution for Entities☆51Updated last year
- Fork of Dreaming381/Latios-Framework/Calligraphics☆69Updated 2 weeks ago
- A collection of extensions and native containers for DOTS to write more performant code☆41Updated this week
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆47Updated 3 years ago
- The Unity BRG Container☆87Updated 8 months ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Custom Nav Mesh Avoidance to replace default one in Unity.☆85Updated this week
- Runtime NavMesh dynamic building for Unity Entities.☆59Updated last year
- Visual intelligence for the Unity game engine☆54Updated 11 months ago
- Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes, offering cleaner alternative to Unity Addressables. …☆41Updated 2 weeks ago
- ☆78Updated 2 weeks ago
- Savanna Saving - Free☆53Updated last month
- ☆62Updated 2 years ago
- Unity Inspector Graph Tool☆74Updated last year
- This project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) on…☆52Updated 3 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆33Updated last month
- Custom Memory Allocator for Unity with CopyFrom method☆32Updated 2 years ago
- Runtime easy to use debug panel☆56Updated 2 months ago
- ☆50Updated last week
- Collection of Base Game ECS Features☆33Updated 4 months ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆36Updated last year
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆92Updated last year
- Command based scriptable build pipeline for Unity 3D☆49Updated 3 months ago
- Octrees in Unity☆57Updated 6 months ago
- A simple match-3 game made in Unity demonstrating hybrid architecture (Zenject-based MVC and DOTS ECS)☆59Updated last year
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆53Updated 2 years ago
- An extension to Unity Timeline that supports runtime object bindings.☆56Updated 2 years ago