Morozov-5F / raytracing-weekend
Simple path rendered written in modern C. Based on first book from https://github.com/RayTracing/raytracing.github.io
☆20Updated 11 months ago
Alternatives and similar repositories for raytracing-weekend:
Users that are interested in raytracing-weekend are comparing it to the libraries listed below
- Fresh game engine written in C☆52Updated 3 years ago
- MASTERS of DATA, a course about videogames data processing and optimization☆48Updated 5 years ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 2 years ago
- Cute little physics engine.☆61Updated 7 years ago
- sdl2 platformer game blank repository☆49Updated 3 years ago
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆67Updated 10 months ago
- a C implementation from vulkan-tutorial.com☆18Updated 3 years ago
- A Very simple Renderer API☆50Updated 2 years ago
- A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.☆43Updated last month
- High performance, data oriented game engine written in C99☆21Updated 3 years ago
- Wolfenstein-style render engine experiment in C☆49Updated last year
- A good-scheuled C implementation of vulkan-tutorial.com☆67Updated last year
- minimal path tracer in C☆12Updated last year
- 3D software rendering library in C☆47Updated last year
- ☆21Updated 2 years ago
- A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be s…☆34Updated last month
- ☆30Updated 3 years ago
- Graphical user interface playground☆96Updated this week
- A 3D game engine in C.☆73Updated last month
- A Software Rendering Raycaster Engine written in C and SDL2.☆65Updated 6 months ago
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆56Updated last year
- An easy to use physics engine for games☆16Updated 7 years ago
- ☆114Updated 3 years ago
- Simple realtime app framework☆45Updated last year
- My attempt of making stb like single-header library solutions in C.☆30Updated last month
- 3D Game Engine☆21Updated last month
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆35Updated 4 years ago
- C++ 3D Software Renderer☆41Updated 2 years ago
- Ecs is a single header Entity Component System library for C99 game development.☆46Updated 5 years ago
- A tiny batch renderer with OpenGL☆14Updated 2 years ago