A graphics engine in C with the Vulkan API for experience
☆47Feb 18, 2025Updated last year
Alternatives and similar repositories for CENGINE
Users that are interested in CENGINE are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- assembler with architecture-agnostic syntax and implemenations for arm32-a, arm32-m, i386, and x86-64☆15Jan 8, 2026Updated 5 months ago
- ☆22Dec 9, 2024Updated last year
- a simple galaxy renderer with Vulkan☆161Nov 11, 2024Updated last year
- An LLVM enabled compiler written in C☆50Apr 10, 2026Updated 2 months ago
- Game engine currently under development.☆12Jun 5, 2026Updated last week
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Programming in C every day until I get a girlfriend☆35May 21, 2025Updated last year
- ☆46Jan 27, 2025Updated last year
- A simple pathtracer running on the gpu using vulkan (rewrite of my ansi-c-raytracer)☆13Dec 2, 2023Updated 2 years ago
- Hybrid raycast/mesh OpenGL voxel renderer☆10Jun 3, 2025Updated last year
- Personal nixos and home-manager configurations.☆13May 31, 2026Updated last week
- docset for Dash containing MSDN content☆16Feb 19, 2017Updated 9 years ago
- Stack Lang - stack based programming language☆10Dec 31, 2024Updated last year
- Implementation of Peter Shirley's Ray Tracing The Next Week book.☆14Oct 29, 2019Updated 6 years ago
- Neovim plugin for Jsonnet (in Lua)☆14May 5, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A universal timer for Premiere Pro that can do almost anything☆10Oct 19, 2025Updated 7 months ago
- Neovim plugin for automaticaly passing extra context for LLM on code snippet copy to clipboard☆17Oct 11, 2024Updated last year
- Ecs is a single header Entity Component System library for C99 game development.☆55Mar 11, 2020Updated 6 years ago
- A useful neovim plugin to use with lazy.nvim☆11Feb 18, 2024Updated 2 years ago
- LSP client for any LSP server (provider for auto-complete, lint, hover, etc)☆12Jul 2, 2024Updated last year
- A graphics Framework/Game Engine☆12Jul 9, 2022Updated 3 years ago
- ☆58Jan 3, 2025Updated last year
- Asset Catalog Viewer allows you to browse and export renditions in an asset catalog (.car) file.☆22Jun 12, 2021Updated 4 years ago
- Canvas Element Recorder for React, with really simple API☆11Oct 16, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- BlackPearl Rendering Engine☆16Jul 16, 2025Updated 10 months ago
- Generic Common Test hooks tools☆25Feb 27, 2012Updated 14 years ago
- BLAZINGLY typical, personal neovim config☆13May 12, 2026Updated 3 weeks ago
- MythOS game engine from Charybdis Enterprises☆21Dec 7, 2021Updated 4 years ago
- Cross-platform C audio mixer library for games (fork of http://code.google.com/p/gorilla-audio/)☆19May 5, 2014Updated 12 years ago
- A Generic Quad-Tree data-structure in C#/Unity3D.☆15Jun 23, 2019Updated 6 years ago
- ☆13Apr 18, 2024Updated 2 years ago
- Rendering offline using Vulkan without opening a window☆15Jan 28, 2025Updated last year
- A tiny, experimental ECS framework.☆14Apr 28, 2019Updated 7 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A semi-useful, pseudo-pedagogical neovim plugin using treesitter for C++ actions☆17Jun 24, 2025Updated 11 months ago
- Multi-Agent FPS Gym Environment with bevy_rl☆24May 25, 2023Updated 3 years ago
- Link to page of PDF in Markdown, with Neovim and Zathura.☆13Nov 11, 2024Updated last year
- common c++ code, cross platform and as little dependancies on each other as possible☆17Oct 6, 2024Updated last year
- remaking old arcade style games in c++ & sdl2☆10Feb 11, 2022Updated 4 years ago
- Some examples on how to use Valve's GameNetworkingSockets library for networking in C++☆130Nov 27, 2023Updated 2 years ago
- A simple script for keeping a file encrypted but still editing it. A common use is for managing a file containing passwords.☆20Mar 6, 2014Updated 12 years ago