StableCoder / foe-engine
Engine focused around being modular and data-oriented design principles, allowing for highly multithreaded and low-latency data processing for VR/XR environments.
☆21Updated last month
Alternatives and similar repositories for foe-engine:
Users that are interested in foe-engine are comparing it to the libraries listed below
- A C++ game engine☆33Updated 4 years ago
- Next-gen general purpose game engine written in modern C++☆59Updated 2 weeks ago
- Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows☆29Updated 2 months ago
- Yet another pet engine☆69Updated 2 months ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆92Updated 3 weeks ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆77Updated 2 years ago
- Luna Rendering Engine☆21Updated last year
- It's like dogfooding, but with frogs☆26Updated last week
- An attempt at a fully featured Vulkan 3D engine.☆21Updated 4 years ago
- A D3D12-based rendering engine☆57Updated 4 years ago
- A free C++ game development framework for Windows.☆41Updated this week
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 8 months ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆69Updated last month
- C++ skeletal animation library☆39Updated 8 months ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆53Updated 3 weeks ago
- Lambda Game Engine☆23Updated 4 years ago
- A rendering engine, what else?☆50Updated 3 years ago
- Samples for the Edyn physics engine.☆37Updated 4 months ago
- Repo for KickstartRT demo application☆51Updated 2 years ago
- ☆24Updated 4 years ago
- ☆34Updated 3 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆57Updated 2 weeks ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆58Updated 2 months ago
- ☆44Updated last month
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆89Updated last year
- Tiny DDS file loader☆43Updated 6 years ago
- A Vulkan renderer, written in C++20☆33Updated 4 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆47Updated last year
- Vulkan template with light abstraction as a base for personal projects☆28Updated 4 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆95Updated 6 months ago