All open source libraries used by Quel Solaar, for platform independent C development.
☆98Feb 28, 2026Updated 7 months ago
Alternatives and similar repositories for MergeSource
Users that are interested in MergeSource are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A open, easy to implement binary file format for 3D assets☆307Oct 21, 2023Updated 2 years ago
- ☆185Dec 13, 2023Updated 2 years ago
- Mirror of the open source (Free BSD licence) libraries developed by Eskil Steenberg. (gamepipeline.org)☆88Oct 23, 2024Updated last year
- A particle simulation running in parallel on the GPU using compute shaders. The particle simulation looks astounding and very life-like a…☆15Jul 11, 2020Updated 6 years ago
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Fast O(1) offset allocator with minimal fragmentation. Single C-Header library version.☆37Dec 24, 2025Updated 9 months ago
- SDL3 GPU API SPIRV examples and work in progress pressure simulation.☆14Mar 1, 2025Updated last year
- An immediate mode font rendering system in C.☆40Feb 17, 2026Updated 8 months ago
- A single-header C/C++ memory suite featuring Arena, Pool, and Debug allocators for high-performance systems.☆27Dec 20, 2025Updated 9 months ago
- kb single-header C/C++ libraries☆1,210Oct 2, 2026Updated 2 weeks ago
- A very fast SIMD (AVX2) accelerated lexer that does not rely on tables☆19Sep 24, 2021Updated 5 years ago
- MPS like shaders for audio processing. Conv1d, Spectrogram.☆19Apr 3, 2021Updated 5 years ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆50Mar 10, 2025Updated last year
- small creative coding framework☆22Feb 20, 2026Updated 7 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- The C API header of the VST3 API☆72Aug 11, 2026Updated 2 months ago
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago
- A texture packing system in C.☆64Jan 31, 2024Updated 2 years ago
- Minimal C11 game libraries☆57Aug 2, 2023Updated 3 years ago
- A way of storing and representing stacktraces as a tree with attached data!☆10Oct 5, 2023Updated 3 years ago
- [ALPHA] lightweight 2D and 3D engine for the joy of game development in Odin☆104Sep 16, 2026Updated last month
- Demonstrates ViewModel-First MVVM scenarios with Avalonia☆15Jan 14, 2025Updated last year
- Most common glitches in game art and how to solve them☆57Sep 10, 2026Updated last month
- Basic ctags generation for Odin packages☆15Jun 21, 2026Updated 3 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ULID Library for C☆68Jan 17, 2020Updated 6 years ago
- Debug Drawing Text using Lines☆16Jun 17, 2025Updated last year
- Fast Point Overlap Test☆19Jun 17, 2018Updated 8 years ago
- Tiny immediate-mode UI library☆12Jun 8, 2019Updated 7 years ago
- Hello world on LLVM C API example☆21Aug 2, 2023Updated 3 years ago
- Perceptually-Focused Real-Time Audio Visualizer in C99/C++☆74Dec 3, 2022Updated 3 years ago
- Source code for the https://computerenhance.com programming series☆1,029Oct 7, 2026Updated last week
- ☆23Sep 23, 2026Updated 3 weeks ago
- A tiny "network protocol" built for entertainment, and also to be lightweight enough for a lot of small usecases.☆14Mar 25, 2022Updated 4 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Simple Bloom filter implementation in C☆11Apr 13, 2016Updated 10 years ago
- Framework for game-like applications☆14Jul 16, 2025Updated last year
- Inplace complex-valued ANSI C fast fourier transform☆11Nov 7, 2016Updated 9 years ago
- Control flow macros for Jai☆22Jan 20, 2025Updated last year
- 16xAA font rendering using coverage masks☆22Jan 8, 2019Updated 7 years ago
- 2354 bytes of CFD!☆12Feb 15, 2018Updated 8 years ago
- simple example for building native app on Android☆95Dec 12, 2023Updated 2 years ago