ViRGIS-Team / ViRGiS-Geometry
Unity library for 2D/3D geometric computation, mesh algorithms, and more.
☆28Updated 2 weeks ago
Alternatives and similar repositories for ViRGiS-Geometry:
Users that are interested in ViRGiS-Geometry are comparing it to the libraries listed below
- Common code library☆9Updated 2 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆22Updated 5 years ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler☆24Updated 5 years ago
- A wireframe shader for Unity. Also works as an screen image effect☆14Updated 5 years ago
- A collection of code for processing images☆23Updated 2 years ago
- ☆27Updated last year
- ☆10Updated last month
- Minimalist simplex library☆46Updated 2 years ago
- An alternative to Unity's built-in mesh combiner. Built for Kitbashery. Combiner welds vertices and packs UVs.☆28Updated 2 years ago
- Mesh Decimation for Unity☆42Updated 2 years ago
- Update textures at runtime in Unity☆31Updated 5 years ago
- A collection of hand optimized SIMD versions of common array algorithms for Unity.☆14Updated 2 years ago
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).☆20Updated last year
- Burst compatible miscellaneous math related utility functions.☆26Updated 2 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated last year
- Simple Octree for Unity with Job System☆26Updated 3 years ago
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆38Updated 11 months ago
- List of commonly needed resources, sdk downloads, cheatsheets and useful tools, used in UnityLauncherPro as resources page☆11Updated 2 years ago
- Advanced Pathfinding for C#☆7Updated 6 years ago
- Octree implementation in Unity☆27Updated 2 years ago
- Mesh data for geometry editing, Unity Job System enabled. Similar to Blender's BMesh and BMeshUnity. Made to support "Mesh Graph", a node…☆42Updated 2 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆35Updated 4 months ago
- A simple mesh data viewer for Unity.☆22Updated 3 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆27Updated 3 years ago
- Unity UI Toolkit sample: "Scribble" custom control☆18Updated 6 months ago
- Convex hull, triangulation and Voronoi diagram☆17Updated 4 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 years ago
- Allow to render Markdown in the Unity Editor using UIToolkit☆21Updated 4 months ago
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated last year