ViRGIS-Team / ViRGiS-Geometry
Unity library for 2D/3D geometric computation, mesh algorithms, and more.
☆29Updated 2 months ago
Alternatives and similar repositories for ViRGiS-Geometry:
Users that are interested in ViRGiS-Geometry are comparing it to the libraries listed below
- A collection of code for processing images☆23Updated 2 years ago
- Common code library☆9Updated 2 years ago
- Volumetric Lighting for Unity☆19Updated 7 years ago
- Improved stack trace display for Unity.☆37Updated 4 years ago
- A simple mesh data viewer for Unity.☆23Updated 3 years ago
- A wireframe shader for Unity. Also works as an screen image effect☆14Updated 5 years ago
- .NET Generic Host adapted for Unity3D Microsoft.Extensions.Hosting☆19Updated 6 months ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆22Updated 5 years ago
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated last year
- Mesh data for geometry editing, Unity Job System enabled. Similar to Blender's BMesh and BMeshUnity. Made to support "Mesh Graph", a node…☆42Updated 2 years ago
- Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.☆17Updated 11 months ago
- ☆16Updated 7 months ago
- A library to help you customize your own Unity3D Graph solution.☆13Updated 3 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 6 months ago
- Unity tools and blog post resources☆13Updated 2 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆28Updated 3 years ago
- Simple Unity Addressables Alternative That Supports Synchronized API And Memory Management.☆20Updated last year
- Burst compatible miscellaneous math related utility functions.☆27Updated 2 years ago
- Procedural builder for some basic primitives in Unity☆25Updated 3 years ago
- Update textures at runtime in Unity☆31Updated 6 years ago
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).☆20Updated last year
- Simple Octree for Unity with Job System☆27Updated 3 years ago
- Automatically adjust cameras' FOV to 3D objects bounds in Unity☆27Updated 7 months ago
- Convex hull, triangulation and Voronoi diagram☆17Updated 4 years ago
- ☆29Updated last year
- C# port of the Cylcone physics engine☆52Updated 3 years ago
- Single class file drag and drop support for Unity on Windows☆11Updated 7 years ago
- Mesh Decimation for Unity☆44Updated 2 years ago
- Simple and robust Entity Component System for .NET and Unity.☆16Updated 2 months ago