ViRGIS-Team / ViRGiS-GeometryLinks
Unity library for 2D/3D geometric computation, mesh algorithms, and more.
☆30Updated 7 months ago
Alternatives and similar repositories for ViRGiS-Geometry
Users that are interested in ViRGiS-Geometry are comparing it to the libraries listed below
Sorting:
- Mesh data for geometry editing, Unity Job System enabled. Similar to Blender's BMesh and BMeshUnity. Made to support "Mesh Graph", a node…☆44Updated 2 years ago
- A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"☆34Updated 3 years ago
- C# port of the Cylcone physics engine☆55Updated 3 years ago
- Common code library☆10Updated 3 years ago
- Snapshot of Christian Woltering's Triangle.NET (with docs)☆83Updated 7 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆23Updated 6 years ago
- A collection of code for processing images☆23Updated 3 years ago
- Ara3D.Geometry is a C# library of 2D and 3D geometric data structures and algorithms.☆26Updated 7 months ago
- 2D and 3D clustering in Unity using k-means☆45Updated 5 years ago
- Improved stack trace display for Unity.☆37Updated 4 years ago
- A wireframe shader for Unity. Also works as an screen image effect☆14Updated 5 years ago
- Open Source components of the Reign Unity3D Plugins☆15Updated 10 years ago
- New series of CI-specialised docker images for Unity. Superseding the famous gableroux/unity3d images.☆35Updated 3 years ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler☆25Updated 5 years ago
- Voronoi mesh generator☆86Updated 2 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 weeks ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 6 years ago
- Update textures at runtime in Unity☆31Updated 6 years ago
- Tutorial Projects following a Youtube-Series☆20Updated 2 months ago
- GameObject Query Language☆40Updated 3 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆28Updated 4 years ago
- Task extensions for Unity3d.☆11Updated 4 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆36Updated 3 years ago
- Minimalist simplex library☆47Updated 3 years ago
- Use Transform systems and Hybrid Renderer to render pre-generated meshes of glyphs.☆29Updated 5 years ago
- Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.☆18Updated last year
- Mesh Decimation for Unity☆50Updated 3 years ago
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated 2 years ago
- Runtime line drawing utility for Unity☆59Updated 8 months ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago