ViRGIS-Team / ViRGiS-GeometryLinks
Unity library for 2D/3D geometric computation, mesh algorithms, and more.
☆31Updated 8 months ago
Alternatives and similar repositories for ViRGiS-Geometry
Users that are interested in ViRGiS-Geometry are comparing it to the libraries listed below
Sorting:
- A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"☆34Updated 3 years ago
- A collection of code for processing images☆23Updated 3 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆23Updated 6 years ago
- Common code library☆10Updated 3 years ago
- Mesh data for geometry editing, Unity Job System enabled. Similar to Blender's BMesh and BMeshUnity. Made to support "Mesh Graph", a node…☆44Updated 3 years ago
- C# port of the Cylcone physics engine☆55Updated 3 years ago
- Improved stack trace display for Unity.☆37Updated 4 years ago
- .NET Generic Host adapted for Unity3D Microsoft.Extensions.Hosting☆21Updated last year
- Update textures at runtime in Unity☆31Updated 6 years ago
- Burst compatible miscellaneous math related utility functions.☆29Updated 2 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆54Updated 2 months ago
- GameObject Query Language☆40Updated 3 years ago
- Volumetric Lighting for Unity☆22Updated 7 years ago
- A wireframe shader for Unity. Also works as an screen image effect☆14Updated 5 years ago
- Unity Mesh Importer is a utility that applies modifiers to its meshes at the time of importing a 3d model.☆34Updated 2 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Voronoi mesh generator☆88Updated 2 years ago
- A library to help you customize your own Unity3D Graph solution.☆13Updated 3 years ago
- Single class file drag and drop support for Unity on Windows☆11Updated 8 years ago
- New series of CI-specialised docker images for Unity. Superseding the famous gableroux/unity3d images.☆35Updated 3 years ago
- Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.☆18Updated last year
- A collection of hand optimized SIMD versions of common array algorithms for Unity.☆15Updated 5 months ago
- Conversion methods between Unity vector types and System.Numerics.Vector☆22Updated 4 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆28Updated 4 years ago
- A simple mesh data viewer for Unity.☆22Updated 3 years ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler☆25Updated 5 years ago
- This is a Unity Runtime Undo/Redo Example.☆10Updated 5 years ago
- Mesh Decimation for Unity☆50Updated 3 years ago
- L-System implementation in Unity3d for procedurally generated trees☆27Updated 5 years ago
- Lib to read Clipboard Image data in Unity☆32Updated 9 months ago