MatejJan / Project-GaiaLinks
Voxel world nature simulation
☆17Updated 5 years ago
Alternatives and similar repositories for Project-Gaia
Users that are interested in Project-Gaia are comparing it to the libraries listed below
Sorting:
- 3D terrain generation with erosion, rendered in WebGL☆22Updated 7 years ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆45Updated last year
- Terrain renderer and fluid simulation sandbox☆20Updated 2 months ago
- Voxel mesher with ambient occlusion☆42Updated 11 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- WebGL Floating Islands demo☆22Updated last year
- Hydraulic erosion simulation☆36Updated 5 years ago
- Position-Based Dynamics 2d simulation on the GPU☆11Updated 4 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- C++ code used in various Glare Tech Ltd products☆11Updated this week
- WebGL☆15Updated 9 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- An experimental voxel engine.☆47Updated 2 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 4 years ago
- SDF Physics☆45Updated 3 years ago
- A "simple" world simulator☆15Updated 7 years ago
- Procedurally generated voxel islands☆58Updated 3 years ago
- Sparse Voxel DAG Rendering on the Web☆54Updated 2 years ago
- Infinite world using MDC☆20Updated 8 years ago
- ☆33Updated 3 years ago
- voxel mesher with ambient occulusion, transparency, translucency, custom block models☆22Updated 9 years ago
- ☆35Updated last year
- 2D Global Illumination GLSL ES☆27Updated 2 years ago
- ☆14Updated last year
- Custom stages for AnalyticalGraphicsInc/gltf-pipeline☆16Updated 4 years ago
- Virtual Texturing for three.js☆37Updated 10 years ago
- Realtime Euclidean distance field generation and rendering☆65Updated 3 years ago
- ☆67Updated 3 weeks ago
- GPU based stencil shadow volumes without geometry shaders☆14Updated 9 months ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 6 years ago