MatejJan / Project-GaiaLinks
Voxel world nature simulation
☆17Updated 5 years ago
Alternatives and similar repositories for Project-Gaia
Users that are interested in Project-Gaia are comparing it to the libraries listed below
Sorting:
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆48Updated 2 years ago
- Terrain renderer and fluid simulation sandbox☆22Updated 8 months ago
- Voxel mesher with ambient occlusion☆41Updated 11 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- A "simple" world simulator☆15Updated 8 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- Hydraulic erosion simulation☆39Updated 5 years ago
- Infinite world using MDC☆22Updated 9 years ago
- A minimalist GUI to generate dune fields using cellular automaton.☆13Updated 2 years ago
- Procedurally generated voxel islands☆59Updated 3 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆54Updated 7 months ago
- Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.☆88Updated last month
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆65Updated 2 months ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆156Updated 2 months ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 7 years ago
- ☆39Updated 6 years ago
- An unique voxel engine, very charmy, expandable, and easy-to-use.☆13Updated 5 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆79Updated 2 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆39Updated this week
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- Engine for my experiments☆16Updated 7 years ago
- Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
- An experimental voxel engine.☆47Updated 2 years ago
- ☆13Updated 7 years ago
- voxel mesher with ambient occulusion, transparency, translucency, custom block models☆23Updated 9 years ago
- ☆227Updated 9 years ago
- Simple but physical engine for voxels. Demo:☆77Updated last year