keaukraine / webgl-rock-pillars
WebGL Floating Islands demo
☆22Updated 10 months ago
Alternatives and similar repositories for webgl-rock-pillars:
Users that are interested in webgl-rock-pillars are comparing it to the libraries listed below
- Neural optimized baked interactive global illumination☆28Updated 2 years ago
- Heightmap isolines geometry generated in a compute shader in TSL☆22Updated 6 months ago
- Realtime voxel global illumination in WebGL.☆19Updated last year
- ☆20Updated last year
- Voxel Airplanes WebGL 3D demo☆13Updated last year
- ☆35Updated 2 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- ☆17Updated last year
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 5 years ago
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆66Updated last week
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- GPU based frustum and occlusion culling in WebGL.☆52Updated last year
- ☆45Updated 3 years ago
- Comparisons of shaders across multiple APIs☆23Updated last year
- Lightweight mesh class for faster rendering and to reduce memory.☆11Updated 2 years ago
- ☆36Updated 3 weeks ago
- ☆23Updated 3 months ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- A firefox/chromium extension to easily preview your shadertoy.com shaders on 3D objects. (Free, public-domain/CC0-1.0, opensource)☆19Updated 5 months ago
- Procedural equirectangular texture generator☆19Updated this week
- WebGL dunes demo☆36Updated last year
- ☆10Updated 2 months ago
- Basic WebGL implementation of Doom 3's glare☆35Updated last year
- Compute-Less Clustered Lighting☆55Updated 10 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆54Updated 4 months ago
- Check for and avoid redundant state setting☆35Updated last year
- Virtual Texturing for three.js☆35Updated 10 years ago
- SDF Physics☆41Updated 3 years ago
- Convert Quixel assets into Three.js compatible PBR materials☆52Updated 2 years ago
- A WebGPU implementation of the "Pristine Grid" technique☆19Updated 11 months ago