Geometry library that splits polyhedra using 3D planes
☆39Nov 5, 2011Updated 14 years ago
Alternatives and similar repositories for polyfrag
Users that are interested in polyfrag are comparing it to the libraries listed below
Sorting:
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- geodesic geometry library in C☆33Jul 16, 2016Updated 9 years ago
- slice a mesh with a plane and return the resulting polygon(s)☆26Apr 14, 2015Updated 10 years ago
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Jan 8, 2017Updated 9 years ago
- you're real cool - a javascript parser written in c☆12Apr 30, 2022Updated 3 years ago
- A high-quality equation editor for JavaScript☆33Oct 13, 2011Updated 14 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- OpenGLによるシンプルなUI実装☆15Jun 12, 2014Updated 11 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30May 25, 2015Updated 10 years ago
- BBS-style ANSI color enter prompts for Node.js modules or the CLI☆15Jan 7, 2015Updated 11 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17May 21, 2016Updated 9 years ago
- Allows creating drivable tracks in the UE4 editor☆14Jul 7, 2017Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- Fortran bindings to the CGAL library to query whether a point is inside of a polyhedron and their distance.☆12Nov 23, 2023Updated 2 years ago
- Lightweight C++ OpenGL ES 2.0 framework for iOS / Android☆18Feb 5, 2015Updated 11 years ago
- ☆13Feb 17, 2022Updated 4 years ago
- ☆14Nov 12, 2018Updated 7 years ago
- A Cinder library to play animated gifs in c++☆14Oct 5, 2016Updated 9 years ago
- ☆42Apr 16, 2017Updated 8 years ago
- Small project using ModernGL for terrain rendering☆22Apr 8, 2018Updated 7 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆20Jun 11, 2015Updated 10 years ago
- Prototypical Haskell virtual machine for Erlang's BEAM bytecode☆27Jul 8, 2011Updated 14 years ago
- Symetrical field-of-vision algorithm based on Brensenham's line algorithm implemented with C++☆13Dec 6, 2016Updated 9 years ago
- A javascript & webgl voxel path tracer.☆55Feb 19, 2019Updated 7 years ago
- Allocation benchmarks☆31Jul 6, 2016Updated 9 years ago
- Prototype implementations of the orders 2 and 4 of the Runge-Kutta method in C++, CUDA and OpenCL applied to vector fields.☆18Jan 10, 2017Updated 9 years ago
- Pretty table metrics w/ benchmarking, unit conversions in CSV,TSV,ASCII,markdown (C++11)☆22May 10, 2015Updated 10 years ago
- Half Edge data structure manipulation(inserting vertices, edges, triangulating faces, extruding faces) and Catmul-Clark Subdivision☆14Oct 27, 2017Updated 8 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Oct 30, 2025Updated 4 months ago
- John Shutt's "Kernel" language implemented on ABE (C) runtime.☆13Sep 3, 2018Updated 7 years ago
- MPS like shaders for audio processing. Conv1d, Spectrogram.☆18Apr 3, 2021Updated 4 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Mar 30, 2016Updated 9 years ago
- Geometry related data structures (C11)☆115Sep 21, 2016Updated 9 years ago
- An interactive body tracking installation☆16Oct 11, 2021Updated 4 years ago
- nv2D: Efficient immediate-mode style 2D rendering using OpenGL 4.x core vertex buffer objects☆15Oct 3, 2013Updated 12 years ago
- N-Way shape blender plugin (with weight controller plugin) for Maya☆12Apr 15, 2019Updated 6 years ago
- Source Code Samples for Shader Primer Book☆12Jul 8, 2014Updated 11 years ago