MacSlow / raymarching-vortrag
Slides, source-code and screencasts of introductory talk about raymarching held at C++user-group meeting in Aachen, Germany in May of 2018
☆10Updated last year
Alternatives and similar repositories for raymarching-vortrag:
Users that are interested in raymarching-vortrag are comparing it to the libraries listed below
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 9 years ago
- Global illumination path tracer in C++☆30Updated 5 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 3 years ago
- 🔨 Simple starter code for building applications with Vulkan and C++.☆25Updated 5 years ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆47Updated last year
- Arbitrary-precision integer and rational arithmetic☆18Updated 3 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- vectorized high-level math library☆43Updated 5 years ago
- A simple physically-based path tracer☆24Updated 6 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- In early development☆14Updated 4 years ago
- Rendering course project at DTU☆34Updated 13 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- Starter project for cross platform WebGPU development in C++☆40Updated 11 months ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- OpenGL 3D extrusion library☆32Updated last year
- Antialiasing via conservative rasterisation and analytical area computation☆28Updated last year
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆12Updated 6 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 4 years ago
- Visualize GLSL shader functions☆29Updated 7 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- A simple vector and matrix library containing functions useful for 3D graphics programming.☆26Updated last year
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- A toy ray tracer☆73Updated 9 years ago