Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This implies many problems of memory managing in order to not load all chunk of the map in RAM. Another problem is the transfer between de CPU data and GPU.
☆13Aug 17, 2020Updated 5 years ago
Alternatives and similar repositories for VoxelEngine
Users that are interested in VoxelEngine are comparing it to the libraries listed below
Sorting:
- 3D game engine written in C++ using OpenGL☆15Nov 27, 2025Updated 3 months ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆54Aug 28, 2020Updated 5 years ago
- A multiplayer WebGL voxel sandbox game written in C++ inspired by the classic version of Minecraft.☆14Jun 14, 2025Updated 9 months ago
- This is a voxel-based game engine that focuses on cool graphics & physics within a voxel world.☆15May 15, 2019Updated 6 years ago
- A high-performance mesh-based voxel engine.☆20Jun 14, 2023Updated 2 years ago
- A high-performance voxel engine written in C++ and Vulkan.☆15May 14, 2020Updated 5 years ago
- 3D Game Engine using OpenGL, SDL and ImGui☆12Jan 10, 2021Updated 5 years ago
- Actually released!☆10Feb 24, 2021Updated 5 years ago
- Rendering engine written in C++ & OpenGL.☆37Jan 26, 2021Updated 5 years ago
- An infinite-world block adventure game. Inspired by InfiniMiner/Minecraft.☆23May 18, 2025Updated 10 months ago
- Samplers to obtain pointclouds from CAD meshes☆16Feb 27, 2026Updated 3 weeks ago
- A plugin for the Godot Engine to create voxel based meshes using an octree for optimization☆23Mar 21, 2018Updated 8 years ago
- NeMo: a toolkit for conversational AI☆12Dec 23, 2022Updated 3 years ago
- A modular physically-based photorealistic global illumination renderer☆18Jan 10, 2022Updated 4 years ago
- ☆12Jan 5, 2022Updated 4 years ago
- Heroic is a single / multiplayer RPG in 2D pixel art, written on the Godot engine.☆12Jul 12, 2020Updated 5 years ago
- Prototype showing a 2D cellular automata simulating a fluid☆24Jun 30, 2019Updated 6 years ago
- BYTΞ Engine is a Rust based game engine focused on API simplicity and modularity. https://discord.gg/cyhVG82R7w☆19Updated this week
- Code and examples for 0fps blog☆27Jan 14, 2012Updated 14 years ago
- MapEditor using VS2017 C++, D3D11, ImGui, Assimp☆33Dec 7, 2020Updated 5 years ago
- A small-scale arena game.☆11Dec 15, 2019Updated 6 years ago
- Ursine 3D Engine / Editor☆31May 17, 2018Updated 7 years ago
- Godot addon that simplifies working with MultimeshInstances☆13May 16, 2021Updated 4 years ago
- HXEngine is a cross-platform open source game engine developed by personal☆49Jan 4, 2020Updated 6 years ago
- A plugin to use TranslationServer inside the editor, useful for plugins☆15Mar 19, 2022Updated 4 years ago
- A simple immediate mode user interface designed for using with SDL2 2d renderer☆18Mar 11, 2022Updated 4 years ago
- Properties serialization library☆15Jul 4, 2023Updated 2 years ago
- A simple simulator of minecraft-style world☆11Jan 1, 2019Updated 7 years ago
- Experimental game-engine sandbox using OpenGL and ECS.☆21Jun 15, 2024Updated last year
- An experimental game-engine☆13Jul 9, 2023Updated 2 years ago
- A runtime 3D Gizmo for Godot Projects.☆18Dec 22, 2022Updated 3 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Feb 11, 2015Updated 11 years ago
- A free & open-source Voxel editor, made with the Godot Engine!☆26Apr 14, 2020Updated 5 years ago
- A graphics Framework/Game Engine☆12Jul 9, 2022Updated 3 years ago
- A fully functional multiplayer space game made in godot 3☆12Jun 4, 2020Updated 5 years ago
- Modern Shogi is free, advanced 3D japanese chess client, with AI and multiplayer, made in Godot 3.1☆16Jul 23, 2020Updated 5 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆21Feb 18, 2026Updated last month
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆37Apr 26, 2022Updated 3 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago