necco-atsume / OpenGL-2D-Shadows
OpenGL 2D Normal Map and Shadow demo (old CS assignment, bad code, don't judge!)
☆17Updated 3 years ago
Alternatives and similar repositories for OpenGL-2D-Shadows:
Users that are interested in OpenGL-2D-Shadows are comparing it to the libraries listed below
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and et…☆12Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Visual shader editor for Lumix Engine☆11Updated 3 months ago
- Verus Engine is a modern 3D game engine.☆40Updated 3 months ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 7 months ago
- 3D Game Engine☆21Updated 2 weeks ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆37Updated this week
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library☆12Updated 2 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 10 months ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated 2 weeks ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- Forward+ Renderer☆14Updated 6 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- A 3D game engine.☆20Updated 6 years ago
- ☆11Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- A simple game engine written in C++☆38Updated 8 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- Game engine with a custom made software renderer (OpenGL-like rendering pipeline)☆19Updated last year
- Space-game oriented rendering engine☆25Updated last month
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆29Updated 5 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- Sample projects using Supernova Engine☆8Updated 2 months ago
- C++ Vulkan 3D Game Engine☆27Updated 6 years ago