KhronosGroup / MaterialXLinks
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
☆12Updated 9 months ago
Alternatives and similar repositories for MaterialX
Users that are interested in MaterialX are comparing it to the libraries listed below
Sorting:
- An example implementation of OpenPBR in a WebGL pathtracer☆53Updated 7 months ago
- Sampler to create the glTF sample environments☆146Updated last year
- NVIDIA Texture Tools samples for compression, image processing, and decompression.☆82Updated 3 months ago
- A WebGL2 Enterprise PBR sample renderer☆144Updated 2 years ago
- Guidelines for artists and developers using Khronos Group 3D formats.☆131Updated last year
- Simple USD scene geometry with a variety of UsdPreviewSurface materials applied☆70Updated last year
- A physically based camera model for virtual production and computer graphics☆87Updated last year
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- The render portion of Sample Viewer (glTF-Sample-Viewer)☆45Updated this week
- A curated list of famous 3d meshes☆110Updated 6 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- KTX file format source☆75Updated 4 months ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- glTF to USD converter with MaterialX support☆127Updated this week
- Tool for generating various glTF assets for importer validation☆168Updated last year
- A reference GLSL implementation of the VRayMtl material☆29Updated 11 months ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆315Updated this week
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated 6 months ago
- Repo for KickstartRT demo application☆51Updated 2 years ago
- Silhouette and toon shading post-processing with Vulkan☆88Updated 11 months ago
- Sandbox for Vulkan, SPIR-V and glTF☆89Updated 2 years ago
- ☆39Updated 2 months ago
- MaterialX C++ and Python libraries☆107Updated this week
- Chromium build with hardware accelerated ray tracing☆60Updated 5 years ago
- glTF sample environments for the glTF Sample Viewer☆90Updated 8 months ago
- glTF Tutorials☆71Updated 8 years ago
- The Tauray renderer☆122Updated 2 months ago
- Temporal Antialiasing on top of Three.js☆24Updated 8 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- Just a list of references for 3D programming☆99Updated 3 years ago