JohnTM / Shade-PluginsLinks
Plugins for Shade (i.e. custom exporters)
☆40Updated 2 years ago
Alternatives and similar repositories for Shade-Plugins
Users that are interested in Shade-Plugins are comparing it to the libraries listed below
Sorting:
- Blender export addon for Pixar's Universal Scene Description representation☆38Updated 6 years ago
- Source & macOS binary of USD exporter for SketchUp☆64Updated 6 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- Kraken, is the free and open source metaversal creation suite.☆21Updated 5 months ago
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆14Updated 4 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
- ☆76Updated 7 years ago
- ☆13Updated 5 years ago
- WWDC 19 Application (Status: rejected), use Node Editor to write audio visualization shader with no code!☆44Updated 5 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- A 3D Graphics Framework built on Apple's Metal☆32Updated last month
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆18Updated 6 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 3 years ago
- Port of SceneKit framework to JavaScript☆79Updated 5 years ago
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆46Updated 4 years ago
- A simple implementation of SCNTechnique☆72Updated 6 years ago
- Create custom geometry in SceneKit☆21Updated 7 years ago
- Realtime Render Engine Protocol☆54Updated 2 years ago
- A demonstration of using SCNProgram to draw a selection silhouette for an object☆39Updated 6 years ago
- Geometry shader demonstration for IOS, Swift and Metal☆32Updated 5 years ago
- ☆44Updated 3 years ago
- Research and proof of concept of converting glTF to USDZ for AR Quick Look (iOS 12+).☆190Updated 6 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆95Updated 5 years ago
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆10Updated last year
- Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library☆79Updated 2 years ago
- Blender Motion Capture☆30Updated 5 years ago
- Conversion and Compatibility between OpenTimelineIO objects and their CoreMedia and AVFoundation counterparts☆30Updated 9 months ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 7 years ago
- Correction of a Shader Exam☆121Updated 7 years ago