GrandPiaf / Biome-and-Vegetation-PCGLinks
Procedural Content Generation project of Biomes and Vegetations for the Master 2 Prog & Dev at Gamagora.
☆21Updated 5 years ago
Alternatives and similar repositories for Biome-and-Vegetation-PCG
Users that are interested in Biome-and-Vegetation-PCG are comparing it to the libraries listed below
Sorting:
- Occlusion culling for Unity☆38Updated 6 years ago
- Unity code samples from the Accelerate Solutions Games team☆49Updated 4 years ago
- Final Fantasy 7 Remake - Fur shader in Unity 2019.2.10f1☆78Updated 5 years ago
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆43Updated 5 years ago
- ☆13Updated 5 years ago
- Automatic level of detail group generator and mesh simplifier for Unity.☆64Updated last month
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- Flying pathfinding prototype using an Octree in Unity 3D☆76Updated 6 years ago
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 5 years ago
- A Gaussian blur post processing effect for Unity 2021 URP.☆53Updated last year
- A unity plugin that automatically calculates smooth normals for outline rendering.☆86Updated 11 months ago
- Unity package for converting Unreal Engine 4 materials☆25Updated 5 years ago
- A beginner crash course for Shader Graph in Unity 2022.3 and above.☆28Updated 9 months ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆64Updated 3 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.☆46Updated 5 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Easy to use GPU instance manager for Unity.☆51Updated last month
- Raymarching in Unity using the job system☆37Updated 6 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- Third person shooter controller creating in Unity Engine and inspired of game "Gears Of War".☆33Updated 3 years ago
- A unity tool to hide certain areas of character meshes and reduce the amount of clipping between clothing layers☆29Updated 4 years ago
- CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.☆57Updated 4 years ago
- voxul is a voxel framework and voxel mesh editing tool for Unity.☆85Updated 10 months ago
- UNanite is an automatic LOD system intelligence for Unity.☆53Updated 10 months ago
- Interactive grass shader for tutorial https://gamedev.center/tutorial-how-to-make-an-interactive-grass-shader-in-unity/☆36Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- Simple separable Gaussian blur function for URP☆51Updated 4 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆21Updated 5 years ago
- ☆56Updated last year