needle-mirror / com.unity.splines
Work with curves and paths. Use the Splines package to generate objects and behaviors along paths, create trajectories, and draw shapes. π¦ [Mirrored from UPM, not affiliated with Unity Technologies.]
β19Updated 2 months ago
Alternatives and similar repositories for com.unity.splines:
Users that are interested in com.unity.splines are comparing it to the libraries listed below
- Simple tweening for any data, akin to AnimationCurve & Gradientβ37Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.β36Updated 4 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.β23Updated 2 months ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effectβ50Updated 2 years ago
- Medieval Town Generator for Unityβ40Updated 3 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.β18Updated 7 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mappingβ54Updated 2 years ago
- Rendering decals to an offscreen buffer in URP for shader effectsβ43Updated 3 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Frameworkβ34Updated 2 years ago
- Applies Preset to folders and objectsβ42Updated 2 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)β47Updated 2 years ago
- β55Updated 8 months ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArtβ23Updated 4 years ago
- View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRPβ35Updated last year
- World space normals texture for Unity's Universal Render Pipeline.β52Updated 5 years ago
- β32Updated 3 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unityβ70Updated 6 years ago
- Raymarching in Unity using the job systemβ36Updated 5 years ago
- Custom nodes for Shader Graphβ31Updated 6 years ago
- β33Updated 3 months ago
- Pontoco fork of Unity Graphics.β17Updated 7 months ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shaderβ93Updated last year
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Managerβ75Updated 4 months ago
- β32Updated 2 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).β56Updated 5 years ago
- Automatically setup Camera viewports from RectTransforms in Unityβ37Updated last year
- Procedural generation of 3D maps with snappable meshesβ29Updated last month
- Set material properties right from component for Unity.β46Updated 2 years ago
- Collection of Unity Burst samplesβ72Updated 2 years ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaderβ¦β29Updated 3 months ago