W298 / zeroCityLinks
Procedural City-Generation Project. Sub-project of the FindingYonghee project.
☆23Updated last year
Alternatives and similar repositories for zeroCity
Users that are interested in zeroCity are comparing it to the libraries listed below
Sorting:
- ☆17Updated 5 years ago
- Demo Unity/C# project (code + assets) for my ebook: "Boost your Unity/C#: AI Programming"☆44Updated 2 years ago
- World generator made in Unity☆55Updated 3 years ago
- Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Work…☆28Updated 2 years ago
- 🧱 Minecraft-like voxel world made with Unity.☆29Updated 2 years ago
- A Space Portal Shader made in Unity☆21Updated 2 years ago
- 3D game with procedural world made of cubes. (world generation/mesh creation/physx baking is multi threaded)☆45Updated 3 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆35Updated 3 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated 2 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.☆46Updated 5 years ago
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 4 years ago
- Simmulating Jelly like behaviour by applying and updating a force on a pressure point of a mesh☆30Updated 2 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆36Updated 3 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆31Updated 3 years ago
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆42Updated 5 years ago
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆44Updated last year
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆54Updated 2 years ago
- ☆54Updated last year
- Third person shooter controller creating in Unity Engine and inspired of game "Gears Of War".☆33Updated 3 years ago
- Free unity city generator.☆30Updated 3 years ago
- A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.☆64Updated 3 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆23Updated 3 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆30Updated 2 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP☆37Updated 4 months ago
- Core utilities for Unity3D☆16Updated 4 months ago
- Physics-based Dust Simulation☆32Updated 3 years ago
- A verstaile and easy to use open bicycle system made for Unity☆37Updated 6 months ago