GPUOpen-LibrariesAndSDKs / TAN
AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing
☆143Updated 4 years ago
Alternatives and similar repositories for TAN:
Users that are interested in TAN are comparing it to the libraries listed below
- Ambisonic encoding / decoding and binauralization library in C++☆211Updated 9 months ago
- AeonWave☆29Updated this week
- Resonance Audio Source Code☆508Updated 2 years ago
- Reader for AES SOFA files to get better HRTFs☆149Updated 2 months ago
- advanced 3D sound engine☆234Updated 3 months ago
- Resonance Audio tools for digital audio workstations☆72Updated 4 years ago
- cross-platform Ambisonic VST, LV2 plug-ins with variable order for use in Digital Audio Workstations like Reaper or Ardour or as Jack sta…☆245Updated 6 months ago
- Main source code repository for the SoundScape Renderer☆138Updated 2 months ago
- A library for computing the Fast Fourier Transform (FFT) in one or two dimensions.☆172Updated 6 years ago
- Public repository for Vulkan Ecosystem issues☆132Updated 3 years ago
- Cross platform audio library☆445Updated this week
- Microsoft Project Acoustics☆147Updated 2 years ago
- Vulkan sample showing a high quality super-sampled rendering☆64Updated last month
- A cross platform C++ audio driver with low latency.☆129Updated 2 years ago
- The Radeon Memory Visualizer (RMV) is a software tool that will allow users to analyze video memory usage on AMD Radeon GPUs.☆129Updated 5 months ago
- Audio Processing Framework (APF)☆34Updated 6 months ago
- This project is not under active development. Hybrid waveguide and raytracer for room acoustics on the GPU☆171Updated 7 years ago
- Audio filter coefficients☆57Updated 6 years ago
- 3D Audio Engine Based on Openal☆145Updated 3 years ago
- Resonance Audio SDK for Wwise☆18Updated 4 years ago
- Fast audio sample rate conversion with simplified BSD license☆58Updated 2 years ago
- Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.☆67Updated 3 years ago
- A cross-platform framework for developing spatial audio algorithms and software in C/C++☆606Updated last month
- A shader script tester for Vulkan. Moved to https://gitlab.freedesktop.org/mesa/vkrunner☆45Updated last year
- The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development☆106Updated 7 years ago
- A C++ library to render ADM content according to Recommendation ITU-R BS.2127☆31Updated 10 months ago
- Using the Windows Runtime Windows::Midi API from a Win32 application☆38Updated 5 years ago
- Core OpenGL over Vulkan☆115Updated 8 months ago
- Ambisonic Toolkit as a set of JSFX plugins for the REAPER DAW.☆77Updated 3 years ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆166Updated 6 years ago