GPUOpen-LibrariesAndSDKs / TAN
AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing
☆145Updated 4 years ago
Alternatives and similar repositories for TAN:
Users that are interested in TAN are comparing it to the libraries listed below
- Ambisonic encoding / decoding and binauralization library in C++☆212Updated 11 months ago
- AeonWave☆30Updated 2 weeks ago
- AMD GPU Services (AGS) library and samples☆259Updated 8 months ago
- Resonance Audio tools for digital audio workstations☆72Updated 4 years ago
- A library for computing the Fast Fourier Transform (FFT) in one or two dimensions.☆175Updated 6 years ago
- Resonance Audio Source Code☆511Updated 2 years ago
- Core OpenGL over Vulkan☆115Updated 9 months ago
- Cross platform audio library☆447Updated last week
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Updated 9 years ago
- A VST effect that emulates Environmental Audio Extensions (EAX) reverb☆22Updated 5 years ago
- advanced 3D sound engine☆234Updated 4 months ago
- Reader for AES SOFA files to get better HRTFs☆152Updated 3 months ago
- Audio Processing Framework (APF)☆34Updated 7 months ago
- The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development☆106Updated 8 years ago
- Public repository for Vulkan Ecosystem issues☆132Updated 3 years ago
- Introductory Vulkan sample☆120Updated 4 years ago
- A C++ library to render ADM content according to Recommendation ITU-R BS.2127☆31Updated 11 months ago
- A cross platform C++ audio driver with low latency.☆130Updated 2 years ago
- Digital Signal Processing Library and Audio Toolbox for the Modern Synthesist.☆83Updated 6 years ago
- This project is not under active development. Hybrid waveguide and raytracer for room acoustics on the GPU☆174Updated 7 years ago
- 3D Audio Engine Based on Openal☆146Updated 3 years ago
- Using the Windows Runtime Windows::Midi API from a Win32 application☆39Updated 5 years ago
- High Order Ambisonics library☆102Updated 5 years ago
- Bitstream Autocorrelation proof of concept☆53Updated 4 years ago
- Audio filter coefficients☆57Updated 6 years ago
- ☆41Updated 2 years ago
- Wave field synthesis spatial audio mixer☆26Updated 11 years ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆167Updated 6 years ago
- The SoX resampler library☆137Updated last year
- Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)☆31Updated this week