GPUOpen-Tools / dev_driver_tools
Developer Driver Tools components (Radeon Developer Service and Radeon Developer Panel)
☆17Updated 5 years ago
Alternatives and similar repositories for dev_driver_tools:
Users that are interested in dev_driver_tools are comparing it to the libraries listed below
- ☆17Updated 3 weeks ago
- Handy extensions for Visual Studio Code to work on AMD GPU technologies☆28Updated 9 months ago
- Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront☆16Updated 6 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- Library to Generate SPIR-V Binary☆36Updated last month
- Barycentric coordinates GCN shader extension sample for DirectX 12☆11Updated 4 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆24Updated 5 years ago
- AMD separable filter sample based on DirectX 11☆25Updated 8 years ago
- Vulkan sample built on the Anvil framework☆16Updated 8 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- The Radeon Developer Panel (RDP) is a software tool that allows users to capture RGP profiles, RMV traces, RRA scenes, and RGD crash anal…☆16Updated 3 weeks ago
- Expose D3DCompiler to Linux programs (early PoC)☆52Updated 8 years ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- AMD Crossfire API sample for DirectX 11☆25Updated 8 years ago
- A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.☆20Updated 5 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Updated 4 years ago
- Source code + article about efficient ray casting against triangles for games☆11Updated 3 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- Tool for post-mortem analysis of GPU crashes.☆54Updated 3 weeks ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 9 years ago
- ☆10Updated 9 months ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- C++ math library for graphics programs☆9Updated 3 years ago
- ☆41Updated 2 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Updated 8 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆90Updated 6 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- FidelityFX Variable Shading☆52Updated 3 years ago
- squish texture compression - now concurrently (AMP & DirectCompute)☆22Updated 7 years ago
- Extract and inspect compiled shaders for Nvidia GPUs from the shader cache☆27Updated 2 months ago