GPUOpen-LibrariesAndSDKs / VkMBCNTLinks
Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront
☆16Updated 7 years ago
Alternatives and similar repositories for VkMBCNT
Users that are interested in VkMBCNT are comparing it to the libraries listed below
Sorting:
- Vulkan sample built on the Anvil framework☆16Updated 8 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Updated 6 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆11Updated 4 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- AMD separable filter sample based on DirectX 11☆25Updated 8 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Updated 9 years ago
- AMD Crossfire API sample for DirectX 11☆25Updated 8 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 9 years ago
- Library to Generate SPIR-V Binary☆36Updated 5 months ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 8 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆72Updated 8 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Updated 4 years ago
- Khronos Data Format Specification☆38Updated 5 months ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆54Updated 4 years ago
- ☆18Updated 8 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆59Updated 6 years ago
- ☆14Updated 9 years ago
- ☆41Updated 2 years ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆46Updated 7 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- Samples showing FIrePro DirectGMA features in OpenGL and OpenCL☆21Updated 9 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 6 months ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago
- SoftCompute, CPU JIT execution of SPIR-V compute shader☆47Updated 10 months ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 6 months ago
- Mesh optimizer for improving GPU vertex cache hits☆35Updated 14 years ago
- Expose D3DCompiler to Linux programs (early PoC)☆52Updated 8 years ago