Egodystonic / EscapeLizards
Source Code for Escape Lizards ( http://store.steampowered.com/app/508940/Escape_Lizards/ )
☆11Updated 7 years ago
Alternatives and similar repositories for EscapeLizards:
Users that are interested in EscapeLizards are comparing it to the libraries listed below
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆14Updated last year
- A library using ComputeSharp to ray trace render scenes in C#☆15Updated last year
- A code first game development framework written in C# using dot net core 5☆15Updated last year
- C# examples using WebGPU and NativeAOT☆49Updated 2 years ago
- A pure C# implementation of sparse bitsets☆23Updated last year
- While there are already countless math libraries for performing common matrix/array functions, StarMath is distinguished by its simplicit…☆22Updated 5 years ago
- .NET implementation of modified QuadTree, perform faster range searches from very large number of multi-dimensional coordinates in the po…☆40Updated 8 months ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated this week
- C# Implementation of HSLuv (revision 3)☆30Updated last year
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆87Updated last year
- Evergine Low-Level API samples.☆20Updated last week
- Implementation of the Peter Shirley's book in .NETCore CSharp☆23Updated 4 years ago
- C# binding generator for Vulkan (Working Example!)☆34Updated 8 years ago
- C# version for the The One Billion Row Challenge☆31Updated last year
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 3 years ago
- This library provides fast, lightweight and low-level memory allocators for .NET (e.g TLSF)☆38Updated 8 months ago
- Various core functions useful to almost every project☆18Updated last month
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated last month
- A low-level graphics library for .NET powered by Vulkan.☆20Updated this week
- Interop bindings for D3D12MemoryAllocator☆19Updated last month
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 7 years ago
- .NET library in C# that offers generic extension methods for C++-style reinterpret_cast for select Types.☆23Updated 6 months ago
- The next generation of Titan☆9Updated last week
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated 11 months ago
- Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their …☆63Updated 4 months ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 2 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated 11 months ago
- C# Game Engine☆14Updated 3 months ago
- Zero allocation valuetype based fixed string implementation (8/16/32/64) for .NET 7+☆81Updated last year
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆31Updated 2 years ago