Egodystonic / EscapeLizards
Source Code for Escape Lizards ( http://store.steampowered.com/app/508940/Escape_Lizards/ )
☆11Updated 7 years ago
Related projects: ⓘ
- C# binding generator for Vulkan (Working Example!)☆34Updated 7 years ago
- A code first game development framework written in C# using dot net core 5☆15Updated 10 months ago
- Safe & Refactored Version of StbImageSharp☆16Updated 5 months ago
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆14Updated 10 months ago
- A C# library that offers a unified API to talk to native windowing libraries.☆42Updated 3 years ago
- C# examples using WebGPU and NativeAOT☆45Updated last year
- .NET library in C# that offers generic extension methods for C++-style reinterpret_cast for select Types.☆22Updated 2 weeks ago
- C# port of stb_image_write.h☆21Updated last year
- A set of platform- and renderer-agnostic libraries for game development.☆27Updated 4 years ago
- Various core functions useful to almost every project☆17Updated 2 years ago
- C# Implementation of HSLuv (revision 3)☆30Updated last year
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 6 years ago
- A real-time rendering library☆42Updated 8 years ago
- A modular game engine☆18Updated 4 months ago
- Quick and dirty port of jcpp to .NET, with features to support Clang preprocessing☆17Updated 9 years ago
- Port of https://github.com/cmuratori/meow_hash to .NET Core☆16Updated 4 years ago
- A hacky .Net Core port of MonoGame☆8Updated 6 years ago
- .NET implementation of modified QuadTree, perform faster range searches from very large number of multi-dimensional coordinates in the po…☆36Updated 2 months ago
- A low-level graphics library for .NET powered by Vulkan.☆18Updated 2 months ago
- C# Rapid Open Widgets☆59Updated 10 months ago
- ☆26Updated this week
- C# version for the The One Billion Row Challenge☆29Updated 6 months ago
- A scripting plugin for Duality that lets you write and edit C# code on the fly, while the editor or game is running.☆14Updated 8 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆16Updated 5 months ago
- Henzai (偏在) meaning ubiquitous, is a cross platform 3D rendering engine using the .NetCore framework.☆7Updated 4 years ago
- ☆27Updated this week
- ☆11Updated this week
- A GPU accelerated text renderer implemented in C#☆60Updated 2 years ago
- Interop bindings for D3D12MemoryAllocator☆19Updated 2 weeks ago