mausimus / rtdoomLinks
Doom-style graphics engine in modern C++
☆78Updated last year
Alternatives and similar repositories for rtdoom
Users that are interested in rtdoom are comparing it to the libraries listed below
Sorting:
- Port of the Build game engine by Ken Silverman☆118Updated 2 weeks ago
- Quake BSP map viewer using C++ and OpenGL☆19Updated 2 years ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 6 years ago
- SDL2 C++ raycasting engine with vertical movement, floor/ceiling texture mapping and sprites.☆146Updated last year
- ☆49Updated 3 years ago
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆138Updated last year
- An abandoned 3D software renderer written in C++, "Vixis3D Engine"☆11Updated 6 years ago
- ☆56Updated 2 weeks ago
- ☆58Updated 2 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆23Updated last year
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆102Updated 3 weeks ago
- This is the original "Build" engine code released by Ken Silverman.☆110Updated 12 years ago
- ☆21Updated 4 years ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆36Updated last year
- An attempt to understand how Quake engine works☆22Updated 3 years ago
- A simple demonstration of opengl graphics and effects which emulate playstation 1 graphical limitations artifacts.This is being done for …☆27Updated 4 years ago
- A simple raycasting demonstration using SDL2☆34Updated 4 years ago
- Quake III: Arena demake in 64(-ish) KB☆44Updated 2 years ago
- Single header CPU voxel renderer☆11Updated last year
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Updated 2 years ago
- ☆12Updated 2 years ago
- An Improved Quake C Compiler☆180Updated 11 months ago
- Software renderer for DOS (mode 13h)☆147Updated 5 years ago
- Blitz3D SoLoud Edition☆64Updated last year
- Doom (shareware) ported to the Sokol headers.☆63Updated last month
- 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.☆38Updated 3 years ago
- The Unreal Tournament v432 public source distribution, fixed for modern compilers.☆42Updated 8 years ago
- Chocolate Duke Nukem 3D☆38Updated last year
- SDL2 port of the Yeti 3D engine☆42Updated 3 years ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated last month