Dandarawy / OpenGLPuzzleGameLinks
OpenGL Puzzle Game using SFML, A simple step by step tutorial.
☆16Updated 7 years ago
Alternatives and similar repositories for OpenGLPuzzleGame
Users that are interested in OpenGLPuzzleGame are comparing it to the libraries listed below
Sorting:
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆11Updated 7 years ago
- Dynamic, Contiguous-Memory Objects Pool☆13Updated 7 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Updated last year
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Editor for gplay-engine☆21Updated 7 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 9 years ago
- A slim Behaviour Tree implementation.☆58Updated 15 years ago
- Test scenes to use with Unity scriptable render loops☆11Updated 8 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Updated 4 years ago
- ☆51Updated 8 years ago
- ☆62Updated 12 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 8 years ago
- MIT Licensed Open Source version of Torque 3D from GarageGames☆11Updated 10 years ago
- [Deprecated] A 3D Engine built by two Game Engineering students.☆71Updated 4 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- ENet reliable UDP networking library modified to use Network Next☆16Updated 4 months ago
- Simple Terrain Engine in 200 Lines of Code☆33Updated 10 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Minimal implementation of the original Siggraph "Geometry clipmaps" paper in 200 lines of code☆10Updated 5 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- shadowgun project☆18Updated 13 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Integration dear imgui to unity☆26Updated 6 years ago
- Crowds for Ogre using Recast/Detour☆38Updated 13 years ago