alexisgea / Neat-For-SpeedLinks
Small Neural Network car racing game made with Unity and C#.
☆12Updated 8 years ago
Alternatives and similar repositories for Neat-For-Speed
Users that are interested in Neat-For-Speed are comparing it to the libraries listed below
Sorting:
- A very basic quadtree image compression algorithm☆11Updated 4 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Made this a long time ago and figured I'd throw it on the hub. It's not extremely fast and the base mesh generation is from a tutorial bu…☆12Updated 6 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago
- A simple Unity project to play around with time related features of Unity.☆11Updated 5 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Updated 6 years ago
- Basic planetary terrain generator system.☆13Updated 7 years ago
- A simple editor script for Unity3D that creates AssetBundles with a hierarchy mirroring the folder they're in.☆13Updated 7 years ago
- graph-based pathfinding implementation for the unity game engine☆27Updated last year
- a addon for Unity3d for texture painting a custom mesh and painting objects☆32Updated 12 years ago
- A component based visual scripting solution for Unity powered by not quite bananas.☆18Updated 10 years ago
- A simple C# behaviour tree library with a node based custom editor for the Unity game engine☆11Updated 7 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 4 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆28Updated 6 years ago
- A replacement for Unity's GameObject.Find that supports CSS-like selectors and inactive GameObjects☆21Updated 7 years ago
- Example project showing how to create a blurry refraction effect that is highly optimized for mobile.☆16Updated 8 years ago
- Native data arrays for Unity3D with zero C# allocations☆19Updated 2 years ago
- GOAP generation tool for Unity☆19Updated 6 years ago
- Simple Temporal Anti-Aliasing☆15Updated 9 years ago
- ☆16Updated 7 years ago
- Cascaded Voxel Cone Tracing, for semi-static scenes in Unity☆12Updated 5 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 4 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- ☆15Updated 7 years ago