alexisgea / Neat-For-Speed
Small Neural Network car racing game made with Unity and C#.
☆12Updated 7 years ago
Alternatives and similar repositories for Neat-For-Speed:
Users that are interested in Neat-For-Speed are comparing it to the libraries listed below
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- A very basic quadtree image compression algorithm☆11Updated 4 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆26Updated 4 years ago
- A simple editor script for Unity3D that creates AssetBundles with a hierarchy mirroring the folder they're in.☆13Updated 7 years ago
- Simple Temporal Anti-Aliasing☆15Updated 9 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- ☆15Updated 6 years ago
- Volumetric explosion shader in Unity☆31Updated 7 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago
- Ambient Occlusion baking utility for Unity 5.0☆13Updated 8 years ago
- Example project showing how to create a blurry refraction effect that is highly optimized for mobile.☆16Updated 7 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆18Updated 4 years ago
- Reflection Probe Atlas impl. for Unity☆24Updated 6 years ago
- ☆10Updated 8 months ago
- ☆10Updated 5 years ago
- skinning for reducing batch count☆11Updated 4 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 9 years ago
- ☆15Updated 6 years ago
- Basic planetary terrain generator system.☆13Updated 6 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 3 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 6 years ago
- ☆14Updated 5 years ago
- A realistic & physically based human skin shader☆12Updated 6 years ago