alexisgea / Neat-For-Speed
Small Neural Network car racing game made with Unity and C#.
☆12Updated 7 years ago
Related projects: ⓘ
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Investigation into different Unity rendering approaches with an eye on performance☆26Updated 6 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision det…☆18Updated 6 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆25Updated 4 years ago
- procedural stars with compute and geometry shader☆12Updated 8 years ago
- ☆15Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆28Updated 6 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- A tiled deferred shading renderer in Unity☆9Updated 3 years ago
- A basic GPU pathtracer in unity☆40Updated 4 years ago
- A unity implementation of the "Real-Time Fluid Dynamics for Games" from Jos Stam☆12Updated 5 years ago
- ☆10Updated 5 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Hexagon shaped Bokeh Depth Of Field for Unity☆13Updated 6 years ago
- ☆9Updated 6 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- Unity ECS's system visualizer☆22Updated 6 years ago
- ☆15Updated 6 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- Example project showing how to create a blurry refraction effect that is highly optimized for mobile.☆16Updated 7 years ago
- Basic planetary terrain generator system.☆13Updated 6 years ago
- a addon for Unity3d for texture painting a custom mesh and painting objects☆32Updated 11 years ago
- Color Grading for Unity 🎨☆13Updated 7 years ago
- A simple editor script for Unity3D that creates AssetBundles with a hierarchy mirroring the folder they're in.☆13Updated 6 years ago
- Atmospheric Scattering Unity package☆12Updated 3 years ago
- Unity 3D Deferred Grass☆19Updated 3 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- skinning for reducing batch count☆11Updated 3 years ago