alexisgea / Neat-For-Speed
Small Neural Network car racing game made with Unity and C#.
☆12Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for Neat-For-Speed
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- A very basic quadtree image compression algorithm☆11Updated 4 years ago
- Pathfinding for Unity using A*☆12Updated 4 years ago
- skinning for reducing batch count☆11Updated 4 years ago
- procedural stars with compute and geometry shader☆12Updated 8 years ago
- Example project showing how to create a blurry refraction effect that is highly optimized for mobile.☆16Updated 7 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆25Updated 4 years ago
- A tiled deferred shading renderer in Unity☆9Updated 3 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆28Updated 6 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- ☆12Updated 5 years ago
- ☆9Updated 6 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆15Updated 2 years ago
- Basic planetary terrain generator system.☆13Updated 6 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- Demo project for spriterecolour in Unity☆22Updated 8 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago
- KDopTree Intersection Detection☆12Updated 7 years ago
- A simple editor script for Unity3D that creates AssetBundles with a hierarchy mirroring the folder they're in.☆13Updated 6 years ago
- ☆9Updated 5 months ago
- ☆10Updated 5 years ago
- ☆13Updated 7 years ago
- Investigation into different Unity rendering approaches with an eye on performance☆26Updated 7 years ago
- A basic GPU pathtracer in unity☆40Updated 4 years ago
- An extension for "Entitas-CSharp" that removes the need for code generation.☆13Updated 5 years ago
- Physics engine with support for both soft and rigid bodies, handling collisions and providing support for user interaction. All made usin…☆14Updated 4 years ago
- ☆15Updated 6 years ago
- ☆12Updated 5 years ago
- Simple Graph Editor is a Unity editor extension that allows to quickly integrate directed graphs in your scenes in a visual manner and ea…☆13Updated 2 years ago