ClickerMonkey / SteerioLinks
An extensive steering behavior library in Java, Javascript, C#, C, and C++
☆41Updated 8 years ago
Alternatives and similar repositories for Steerio
Users that are interested in Steerio are comparing it to the libraries listed below
Sorting:
- A tiny 2D header-only flood-fill lighting engine☆87Updated 4 years ago
- Procedurally generated quests and stories for computer games.☆66Updated 8 years ago
- What a stupid name for a library☆50Updated 6 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆47Updated 6 years ago
- An implementation of the Squid GUI library for MonoGame☆17Updated 5 years ago
- Law of the Instrument - GGJ20☆30Updated 5 years ago
- An Open Source Voxel RPG☆41Updated 5 months ago
- Open source game maps as OBJ files (useful for testing 3D engines)☆98Updated 2 years ago
- SFML Sprite Batch☆14Updated last year
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆55Updated 8 years ago
- MonoGame Content Importers, Shaders, etc☆56Updated 3 years ago
- LibColony is a C++ (and JavaScript) library for task sheduling, perfect for colony simulation games like Rimworld or Dwarf Fortress. LibC…☆65Updated 2 years ago
- Herringbone Wang Tile dungeon generators☆18Updated 8 years ago
- A status/attribute rule manager lib for C# games☆28Updated 10 months ago
- C++ delaunay library☆34Updated 12 years ago
- a flexible heightmap generator☆31Updated last year
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆50Updated 6 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) and GameNetworkingSockets (https://github.com/ValveSoftware/GameN…☆33Updated 4 years ago
- Voxel engine in C++ using Urho3D☆110Updated 7 years ago
- ☆21Updated 5 years ago
- ☆38Updated 6 years ago
- Data-oriented networking playground for the reliable UDP transports☆109Updated last year
- Generate political maps using voronoi diagrams☆26Updated 2 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 7 years ago
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆38Updated 8 years ago
- 2D game made from scratch in C++☆48Updated 4 years ago
- Template, build tasks, and easy-install scripts for making FNA + Nez games with VSCode☆40Updated 4 years ago
- A small and fast C++ library for building shortest paths in 2D space with convex polygonal obstacles☆95Updated 2 years ago
- ☆41Updated 2 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆52Updated 5 months ago